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we should do that,well i suck at triggering so don't ask me
Special Effect - Create a special effect attached to the overhead of (Killing unit) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Woodcutting XP

Events


Unit - A unit Dies

Conditions

Actions


Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Unit-type of (Triggering unit)) Equal to (==) Dead Tree



Then - Actions




Set WoodCutting_XP[(Player number of (Owner of (Killing unit)))] = (WoodCutting_XP[(Player number of (Owner of (Killing unit)))] + 38)



Else - Actions


Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Unit-type of (Triggering unit)) Equal to (==) Tree



Then - Actions




Set WoodCutting_XP[(Player number of (Owner of (Killing unit)))] = (WoodCutting_XP[(Player number of (Owner of (Killing unit)))] + 100)



Else - Actions


Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Unit-type of (Triggering unit)) Equal to (==) Oak



Then - Actions




Set WoodCutting_XP[(Player number of (Owner of (Killing unit)))] = (WoodCutting_XP[(Player number of (Owner of (Killing unit)))] + 38)



Else - Actions


Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Unit-type of (Triggering unit)) Equal to (==) Willow



Then - Actions




Set WoodCutting_XP[(Player number of (Owner of (Killing unit)))] = (WoodCutting_XP[(Player number of (Owner of (Killing unit)))] + 68)



Else - Actions


Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Unit-type of (Triggering unit)) Equal to (==) Yew



Then - Actions




Set WoodCutting_XP[(Player number of (Owner of (Killing unit)))] = (WoodCutting_XP[(Player number of (Owner of (Killing unit)))] + 175)



Else - Actions
Wood Cutting Level

Events


Unit - A unit Dies

Conditions


((Unit-type of (Triggering unit)) Equal to (==) Dead Tree) or (((Unit-type of (Triggering unit)) Equal to (==) Tree) or (((Unit-type of (Triggering unit)) Equal to (==) Oak) or (((Unit-type of (Triggering unit)) Equal to (==) Willow) or ((Unit-type of (Triggering unit)) Equal to (==) Yew))))

Actions


Set Hero[(Player number of (Owner of (Killing unit)))] = (Killing unit)



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 1




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 83






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 2




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 174






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 3




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 276






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 4




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 388






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 5




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 512






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 6




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 650






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 7




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 801






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 8




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 969






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 9




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 1154






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 10




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 1358






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 11




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 1584






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 12




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 1833






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 13




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 2107






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 14




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 2411






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 15




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 2746






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 16




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 3115






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 17




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 3523






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 18




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 3973






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 19




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 4470






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 20




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 5018






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 21




Then - Actions





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 5624






Then - Actions







Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)







Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]







Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl







Special Effect - Destroy (Last created special effect)






Else - Actions




Else - Actions
((Unit-type of (Triggering unit)) Equal to (==) Dead Tree) or (((Unit-type of (Triggering unit)) Equal to (==) Tree) or (((Unit-type of (Triggering unit)) Equal to (==) Oak) or (((Unit-type of (Triggering unit)) Equal to (==) Willow) or ((Unit-type of (Triggering unit)) Equal to (==) Yew))))
Ok cool, here is what i got till now (using notepad)
Goblin level 2
Health 67
coins 1-4
Staff of Air 1
Bronze Med helmet 5
Brass Neclase 1
Sling 1
Bread Dough 4
Grapes 2 x 3
Cabbage 9
Goblin Mail 1
Water rune 3 x 6
Chef's Hat 1
Bronze Arrow 2 x 16
Beer 1
Bronze Kiteshield 1
Air rune 1 x 5
Mind rune 1 x 17
Body rune 3 x 7
Bronze sq Shield 1
Bronze Bolts 2 x 8
Air Talisman 2
Bronze Sword 1
Earth Rune 2 x 4
64 kills
(i reduced the coins significantly because you always get coins in warcraft) Also i can count the percentages later, always include killcount so somebody else can continue it to sharp the percentages, for example with 200 or 300 kils.
