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Runescape Map

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Dont be so naive man, your nothing than shit, you should leave this thread, we dont need bitches like you around. All of this we can find simply on a website, and anyways we wont be having bandos and shit yet, atleast before we create the free side.
 
196985-albums3909-picture38974.jpg


We could use this as a warcraft icon to show your current exp in skills
20100818230529!XP_Counter_icon.png
 
im no ware near finshing it but ill post the triggers here of what iv done so far (i do still need to remove leaks)
  • Woodcutting XP
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to (==) Dead Tree
        • Then - Actions
          • Set WoodCutting_XP[(Player number of (Owner of (Killing unit)))] = (WoodCutting_XP[(Player number of (Owner of (Killing unit)))] + 38)
        • Else - Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to (==) Tree
        • Then - Actions
          • Set WoodCutting_XP[(Player number of (Owner of (Killing unit)))] = (WoodCutting_XP[(Player number of (Owner of (Killing unit)))] + 100)
        • Else - Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to (==) Oak
        • Then - Actions
          • Set WoodCutting_XP[(Player number of (Owner of (Killing unit)))] = (WoodCutting_XP[(Player number of (Owner of (Killing unit)))] + 38)
        • Else - Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to (==) Willow
        • Then - Actions
          • Set WoodCutting_XP[(Player number of (Owner of (Killing unit)))] = (WoodCutting_XP[(Player number of (Owner of (Killing unit)))] + 68)
        • Else - Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to (==) Yew
        • Then - Actions
          • Set WoodCutting_XP[(Player number of (Owner of (Killing unit)))] = (WoodCutting_XP[(Player number of (Owner of (Killing unit)))] + 175)
        • Else - Actions
  • Wood Cutting Level
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Unit-type of (Triggering unit)) Equal to (==) Dead Tree) or (((Unit-type of (Triggering unit)) Equal to (==) Tree) or (((Unit-type of (Triggering unit)) Equal to (==) Oak) or (((Unit-type of (Triggering unit)) Equal to (==) Willow) or ((Unit-type of (Triggering unit)) Equal to (==) Yew))))
    • Actions
      • Set Hero[(Player number of (Owner of (Killing unit)))] = (Killing unit)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 1
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 83
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 2
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 174
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 3
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 276
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 4
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 388
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 5
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 512
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 6
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 650
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 7
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 801
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 8
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 969
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 9
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 1154
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 10
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 1358
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 11
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 1584
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 12
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 1833
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 13
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 2107
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 14
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 2411
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 15
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 2746
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 16
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 3115
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 17
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 3523
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 18
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 3973
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 19
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 4470
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 20
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 5018
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] Equal to (==) 21
          • Then - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • WoodCutting_XP[(Player number of (Owner of (Killing unit)))] Greater than or equal to (>=) 5624
              • Then - Actions
                • Set WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] = (WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))] + 1)
                • Unit - Set level of Wood Cutting for Hero[1] to WoodCutting_Lvl[(Player number of (Owner of (Killing unit)))]
                • Special Effect - Create a special effect attached to the overhead of Hero[1] using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
                • Special Effect - Destroy (Last created special effect)
              • Else - Actions
          • Else - Actions
 
Hey i just thought of a good system how we can get accurate drop rates from monsters, i can kill around a few houndred of this specific monster (right now gobling lvl 2) i loot everything he drops and write it down among the kills i have so far. At the end i calculate how much is the itemd drop ammount compared to the kills and thats how we get the percentage for the wc3 RS, what do you people think? Its the only chance we can get by getting percentages for items.
 
Ok cool, here is what i got till now (using notepad)

Goblin level 2

Health 67

coins 1-4
Staff of Air 1
Bronze Med helmet 5
Brass Neclase 1
Sling 1
Bread Dough 4
Grapes 2 x 3
Cabbage 9
Goblin Mail 1
Water rune 3 x 6
Chef's Hat 1
Bronze Arrow 2 x 16
Beer 1
Bronze Kiteshield 1
Air rune 1 x 5
Mind rune 1 x 17
Body rune 3 x 7
Bronze sq Shield 1
Bronze Bolts 2 x 8
Air Talisman 2
Bronze Sword 1
Earth Rune 2 x 4

64 kills

(i reduced the coins significantly because you always get coins in warcraft) Also i can count the percentages later, always include killcount so somebody else can continue it to sharp the percentages, for example with 200 or 300 kils.
 
Ok cool, here is what i got till now (using notepad)

Goblin level 2

Health 67

coins 1-4
Staff of Air 1
Bronze Med helmet 5
Brass Neclase 1
Sling 1
Bread Dough 4
Grapes 2 x 3
Cabbage 9
Goblin Mail 1
Water rune 3 x 6
Chef's Hat 1
Bronze Arrow 2 x 16
Beer 1
Bronze Kiteshield 1
Air rune 1 x 5
Mind rune 1 x 17
Body rune 3 x 7
Bronze sq Shield 1
Bronze Bolts 2 x 8
Air Talisman 2
Bronze Sword 1
Earth Rune 2 x 4

64 kills

(i reduced the coins significantly because you always get coins in warcraft) Also i can count the percentages later, always include killcount so somebody else can continue it to sharp the percentages, for example with 200 or 300 kils.

Leave it the same because we have to make coins an item, because wc3 cant support more gold then 1m

And heres a link to the items a goblin drops Goblin Drop Table
 
No its attacking but doing no damage to a tree, make sure it reduces all damage to 0, how you set it up is random number between 1 and 100 less then or equal to (level of wc+HatchetType) - Power of tree (this isnt the real formula but we have to improvise somehow.) So when the tree gets attacked actions: give 1 log to damaging unit; set TreeLife[Tree_Index] = -1; if 0 then kill tree. ,
 

Health 67

coins (5) 22%
coins (15) 8%
Staff of Air 1 1%
Bronze Med helmet 9 9%
Brass Neclase 2 2%
Sling 1 1%
Bread Dough 6 6%
Grapes 2 x 3 2%
Cabbage 11 11%
Goblin Mail 3 3%
Water rune 5 x 6 5%
Chef's Hat 5 5%
Bronze Arrow 2 x 16 2%
Beer 1 1%
Bronze Kiteshield 3 3%
Air rune 1 x 5 1%
Mind rune 2 x 17 2%
Body rune 3 x 7 3%
Bronze sq Shield 2 2%
Bronze Bolts 3 x 8 3%
Air Talisman 2 2%
Bronze Sword 1 1%
Earth Rune 3 x 4 3%
Mind rune 1 x 13 1%
Raw Chicken 1 1%

100 kills


Here is the goblin, now we need the evade stats.
 
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