Rubik?

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Do you all know rubik, or rubic maybe,
rubik definition from wikipedia
wikipedia said:
The Rubik's Cube is a 3-D mechanical puzzle invented in 1974 [ 1 ] by Hungarian sculptor and professor of architecture Ernő Rubik . Originally called the "Magic Cube", [ 2 ] the puzzle was licensed by Rubik to be sold by Ideal Toy Corp. in 1980 [ 3 ] and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes have sold worldwide [ 4 ] [ 5 ] making it the world's top-selling puzzle game. [ 6 ] [ 7 ] It is widely considered to be the world'sbest-selling toy. [ 8 ]
In a classic Rubik's Cube, each of the six faces is covered by nine stickers, among six solid colours (traditionally white , red , blue , orange , green , and yellow ). [ 9 ] A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be solved, each face must be a solid colour. Similar puzzles have now been produced with various numbers of stickers, not all of them by Rubik. The original 3×3×3 version celebrated its thirtieth anniversary in 2010.
Okay, enough for the elaborate (i think)
My question is:
Can wc3 model animated like that?and do not direct me to triggering, what i wanted to know is the modelling and anination, not the triggers!
 
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Probably it can. Basic rotation around the axis are very easy.
The tricky part is that all parts of the cube can have many different positions. I don't know exactly how many possibilities/combinations there are but I wouldn't doubt it will be several thousands.
I might be possible with an effective placement and alteration of bones are clever use of geoset animations.
 
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Probably it can. Basic rotation around the axis are very easy.
The tricky part is that all parts of the cube can have many different positions. I don't know exactly how many possibilities/combinations there are but I wouldn't doubt it will be several thousands.
I might be possible with an effective placement and alteration of bones are clever use of geoset animations.

There are 43.252.003.274.489.856.000 to set the cube, so it might be a slight problem.
 
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Thats looks more easy do-able with individual model pieces, and just coding(jass or triggers? elevation changes? tinting perhaps? hmm...) to make them do the over-nine-thousands ways to set the cube.
still not sure what do you want to do with it. But a model with 43.252.003.274.489.856.000 animations looks like it would be bigger than the mapsize limit. D:
 
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U can do something like this u make more models boxes with diferent color and by animations u change the pozitions.
with corect animations and turn colssion off for all units and move all units on the same pozition.
 
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