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- Aug 14, 2006
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Hello.
I'm creating the ninth chapter of The Chosen Ones campaign. I got so much job to do I decided to lighten my burden by letting someone to create a puzzle I've invented.
Few things first:
Mechanics:
Questions are welcome! And if crucial questions comes I'll update this post.
(2 pictures + map attached)
As a reward I'll give you rep and credits at the campaign.
I'm creating the ninth chapter of The Chosen Ones campaign. I got so much job to do I decided to lighten my burden by letting someone to create a puzzle I've invented.
Few things first:
- I have created the terrain and regions already. You simply need to code the whole thing.
- I would like the puzzle be created from GUI so that I can modify it later.
Mechanics:
- Player has 3 heroes under control.
- 12 buttons(6 at each side) and 6 elevators at the middle.
- All elevators are at stage 1 at the beginning(not walkable).
- When a unit enters a button, it rises an elevator to stage 2(not walkable yet).
- When correct buttons at the left and at the right are pressed, an elevator rises to stage 3 for 10 seconds(walkable now). After 10 seconds, the elevator goes down and all units that are standing in it will be teleported at the beginning(make the teleport after it has landed down, not immediately).
- At this time player must know what two other buttons should be activate so that the unit player has chosen at the middle can move to next elevator before the elevator it's standing on goes down.
- Only 2 elevator can be activated. If a third is activated all elevators goes down and all units at the elevators will be teleported to the beginning.
- I have created a pattern already to win the puzzle so you just need to follow it(look the picture).
- To win the puzzle, a unit must enter the victory region at the end of the puzzle. Also then all the elevators rise.
Questions are welcome! And if crucial questions comes I'll update this post.
(2 pictures + map attached)
As a reward I'll give you rep and credits at the campaign.
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