Latest version: orc8.mdx - 18.04/18
I thought the hive could use some more orcs for rpg style maps.
-Has 40 animations, bone structure based on
Villager made by .KC all credit goes to him.
-Ponytail from Grom Hellscream.
-Body of the orc from the tutorial screen.
-Hands of a villager.
I claim no credits for this, feel free to alter it.
HUGE thanks to General Frank and Alethos for support and advice along the way.
Enjoy!
27.02/18 I have added 4 animations to the model:
-Spell - The shamans casting animation. (little more fitting for an orc)
-Attack Slam - Hellscreams slam animation (slam for 2h weapons)
-Spell Slam - Rexxars spell slam animation (slam for dual wielding)
-Stand Stretch - Thank you Sieben for the tip

Animation fits well for picking up stuff off the ground.
28.02/18
-The 4 animations had the guts geoset fixed, so it doesn't show. (sorry new at adding animations)
-Stand - Stretch has recieved a rarity of 10, it should hardly play on its own now, so you can call it when you want to pickup an item.
-removed 8 animations (stand channel, stand channel, stand gold, stand gold, stand lumber, stand lumber, stand alternate, stand alternate) - These where unused clones of the units normal stand animations.
01.03/18
-Spell Slam has been fixed and should way better now, his head stays in place.
-Stand stretch has been fixed, the ancles don't "break" and his stance is better.
(learned how to alter the animations, making them fit the model)
18.04/18
-'spell slam' looks better.
-Hand attachment points have been moved into the actual hand.
-Model size has been increased, tested with sunchips weapon models.
-'stand - stretch' has been renamed to 'stand slam'.
-'flesh' animations left hand is now on the hip, rather than inside it.
-'attack channel' animations both hands start and stop location.
-'attack' right hand corrected.
-Camera has been added to the model and faulty portrait model was removed.