RPG SAVE / LOAD question

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Hello everyone,
Im making a new mmorpg and im a experienced terrainer but not so good trigger, anyway.
Guys i want to know, what save load system best fit into a pomemon / monster master like rpg.
And what should i change to it work with 6 heroes, instead of 1.

something like that:

- main hero (trainer) - 6 item slots
- bank - 6 item slots
- monster 1 - 2 slots
- monster 2 - 2 slots
- monster 3 - 2 slots
- monster 4 - 2 slots
- monster 5 - 2 slots
- monster 6 - 2 slots
 
Im making a new mmorpg
I suggest using a different game engine. Warcraft III does not support MMORPGs.
Guys i want to know, what save load system best fit into a pomemon / monster master like rpg.
And what should i change to it work with 6 heroes, instead of 1.
Pretty much any decent save/load system works. All they do is save and restore numbers in a sequence. More heroes means more numbers to save and restore. One might need to create multiple codes in order to save and restore a lot of values but this can largely be automated thanks to file based I/O.
 
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