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Rpg Human

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Level 10
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Sep 14, 2007
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227
Hello folks, here's my rpg model i'm creating it about 1 week. Feel free saying what's good or bad in model.
 

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Level 10
Joined
Sep 14, 2007
Messages
227
No it's not thyrael's model, I taked some forms (chest, eyebow) from his model ,his very good skinner and modeler :).
Edit: New version, changed skin color, face better quallity (eyes, nose), chest less blured.
 

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Last edited:
Level 11
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Apr 28, 2008
Messages
696
Imitation is the greated compliment, a wise man said long time ago... Indeed this model is very similar to mine. Especially the light brown boxershorts, haircolor and skin color. But I can clearly see, that it is not an edited version of mine.
 
Level 17
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Sep 25, 2004
Messages
508
Looking good overall, nice detail on the mesh, expecially arms, hands and face. It is slightly weird looking on the torso, it's partly the texture but probably also something with the wrap - not hard to fix anyway.

That said, may I respectfully point out that it's quite far from fitting the warcraft style? If you stray too far from it, your unit may feel out of place in game, rather than just stand out in quality. Have you considered toying a little with proportions, making them look like a little less realistic and more cartoonish?
 
Level 10
Joined
Sep 14, 2007
Messages
227
Nasrudin, about more cartoonish i don't really know, i think realistic looks more natural.

Orcnet, I agree couse my model looks Un-Warcrafish, but that's why people try to make wc3 modes to look less wc3 style and more costum models.

GhostThruster, Heres new change not big but maybe now, he will look more male to you :/.
 

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Level 17
Joined
Sep 25, 2004
Messages
508
The former eyes looked fine to me, better than the new actually, they are... too opaque, as if he's gotten blind. If you're concerned about mirroring, you can always create two planes for the pupils and put them in front of the eyes, as many blizzard models do (check Jaina's portrait for instance).
Don't worry about the expression too much, it is fairly easy to change it by creating a bone to animate the mouth's corners.

As for the body though, I must say the abs looks strange, firstly they are too large (or the chest's upper half is too thin, you decide) and secondly they are very marked at the centre, only to fade completely toward the pelvis and pectorals, as if he had no muscles there. Though I'm not sure if it's something about the UV map or just the texture.

Still, pretty nice job overall. Can you post the wireframe please?
 
Level 7
Joined
Jun 8, 2010
Messages
283
I think it has some good potential. If you ask me it has the style that Black_Stan has made back in the years.

Thank you for bringing back this style up once again from the graveyard. Though much is still to be added, I say its a very good start. Have you done any animations for the model?
 
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