• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

ROTG FFA - Devlopmental Diary Part 1

Status
Not open for further replies.
Level 9
Joined
Apr 28, 2006
Messages
187
Ever wondered how a map is built up?
The planning involved?
As I continue the work on ROTGA FFA ive decided to write some very short articles about the different aspects of the maps deisgn as I am thinking them up.

After having the basic terrain made and most of the core map systems re-written I have come to the time to start thinking about the creeps, what they will be and where.

Here is my working diagrams that help me work this out:

The first diagram shows the routes I think will be the main "roads" or travel ways that units will use and can expect the heaviest travel.

Therefore any creeps based on those lines will aggro heroes a lot and be annoying,
the next diagram shows the creep locations i have decided upon denoted by red X's.

*they cant be too near a player base or they will have a renewable source of creeps rigth outside thier bases
*each player must have reasonable access to creeps
*some risk involved (distance from safezone)
*want to bring players into cntact with each other
*enough creeps
*varitey of creeps/camps
 

Attachments

  • overhead-mainpaths.jpg
    overhead-mainpaths.jpg
    346.3 KB · Views: 240
  • creep map2.jpg
    creep map2.jpg
    350.8 KB · Views: 242
Status
Not open for further replies.
Top