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ROTG FFA - Devlopmental Diary Part 1

Discussion in 'Requiem of the Gods' started by Steelb_l_ade, Oct 25, 2008.

  1. Steelb_l_ade

    Steelb_l_ade

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    Ever wondered how a map is built up?
    The planning involved?
    As I continue the work on ROTGA FFA ive decided to write some very short articles about the different aspects of the maps deisgn as I am thinking them up.

    After having the basic terrain made and most of the core map systems re-written I have come to the time to start thinking about the creeps, what they will be and where.

    Here is my working diagrams that help me work this out:

    The first diagram shows the routes I think will be the main "roads" or travel ways that units will use and can expect the heaviest travel.

    Therefore any creeps based on those lines will aggro heroes a lot and be annoying,
    the next diagram shows the creep locations i have decided upon denoted by red X's.

    *they cant be too near a player base or they will have a renewable source of creeps rigth outside thier bases
    *each player must have reasonable access to creeps
    *some risk involved (distance from safezone)
    *want to bring players into cntact with each other
    *enough creeps
    *varitey of creeps/camps
     

    Attached Files:

  2. StasMaN

    StasMaN

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    looks nice from what I can see
     
  3. Linaze

    Linaze

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    Good terrain and looks very detailed as far as I can see.
     
  4. chenlimin

    chenlimin

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    awesome, what else can I say.