🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
I know you can rotate doodads after placing them, but is there any way to do this with units (units have facing point, but how to change that inside WE, w/o need to do it later with a trigger)?
Pressing Ctrl + Right click to the point you want them to face. I don't get it though; if you know how to rotate doodads, how come you can't rotate units? ;]
building facing angle can be changed in the gameplay constants afaik
for all other units either doubleclick them and set some facing angle (in degrees)
or select a group of units press ctrl and click any point on the map to make them face that point
go to "Advanced - Gameplay Constants - Building Facing Angle"
you can give some buildings a "root" ability so you can have 2 different global facing angles
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.