- Joined
- May 22, 2010
- Messages
- 362
Why is it that when a make something in War3 ModelEditor rotate( by editing the rotation of the bone(node) it is attached to)...
Example:
100: { 0, 0, 0, 1 }
2100: { 0, 0, 0.5, 1 }
4100: { 0, 0, 0, 1 }
...it does not only rotate but also scales itself(grows bigger and than smaller).
I have not edited the scaling.
Shouldn't it simply rotate to 180 degrees and than back?
Example:
100: { 0, 0, 0, 1 }
2100: { 0, 0, 0.5, 1 }
4100: { 0, 0, 0, 1 }
...it does not only rotate but also scales itself(grows bigger and than smaller).
I have not edited the scaling.
Shouldn't it simply rotate to 180 degrees and than back?