I tried to make an animation in Magos so a unit can do an assassin type kick. So I made the Bone_Root to rotate with linear interpolation as follows:
It DOES rotate, but the model scales automatically with linear interpolation and stretches 20 times on x and y.
In order to prevent that, I made a scaling with linear interpolation:
However, even when I have scripted the rotation, the model rotates and DOES stretch 20 times, and THEN scales down to normal.
Any ideas how to beat this?
Code:
140000: { 0, 0, 0, 0 }
143000: { 0, 0, 3.14, 1 }
It DOES rotate, but the model scales automatically with linear interpolation and stretches 20 times on x and y.
In order to prevent that, I made a scaling with linear interpolation:
Code:
140000: { 1, 1, 1 }
143000: { 0.05, 0.05, 1 }
However, even when I have scripted the rotation, the model rotates and DOES stretch 20 times, and THEN scales down to normal.
Any ideas how to beat this?