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Alpha animation issues

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Level 18
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Aug 13, 2007
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Well. I'm finalizing my Space Archimonde model and want to give him an animation where his pulse cannons materialize. So I made the cannons as separate geosets and make geoset animations for them:

The animated color does work with linear interpolation, changing from 0, 1, 0 (lime) to 1, 1, 1 (full color).

I tried to set the alpha with linear interpolation from 0 to 1. It would look like a transparent green gun (perhaps made of pure fel energy) is slowly materializing. Instead, I have a fully material green tinted gun that just goes to normal coloring.

Please help me.
 
Level 27
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Feb 22, 2006
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Using alpha only works with the Add Alpha material texture in my past experience, though I could be wrong. If you want it to be fully materialized at the end, create a material with two texture layers, one being the Add Alpha render and one being the None render (or transparent or blend, depending on what you need). Then, make one invisible when the other is visible, and make the Add Alpha one only visible during the "fade in" sequence.
--donut3.5--
 
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