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- Jan 18, 2005
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There are three type of transformation interpolation supported by warcraft: linear, bezier, hermite. I wonder when is certain controller suitable for different transformations. As far as I know, TCB in max means hermite interpolation. Also I noticed that blizz models usually have linear translation, tcb/hermite rotation and bezier scale.
Here is what I know about those types of interpolation:
1. Linear: All point are connected with straight lines. This is pretty straightforward.
2. Hermite: All points are connected with a curve, usually of third or fifth order.
3. Bezier: the only points connected are only the first and the last, other serve only as 'control points' how the curve will behave.
Is that 2. or 3. what makes that unwanted shaking even though there is no keys in between as the curve is not a straight line? This would probably mean that linear interpolation is the most useful.
I hope someone will understand what I want to know.
P.S. Probably only max users will know something about it
Here is what I know about those types of interpolation:
1. Linear: All point are connected with straight lines. This is pretty straightforward.
2. Hermite: All points are connected with a curve, usually of third or fifth order.
3. Bezier: the only points connected are only the first and the last, other serve only as 'control points' how the curve will behave.
Is that 2. or 3. what makes that unwanted shaking even though there is no keys in between as the curve is not a straight line? This would probably mean that linear interpolation is the most useful.
I hope someone will understand what I want to know.
P.S. Probably only max users will know something about it
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