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Hermite and Bezier?

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I Need a Short explanation about it.. How do i use it? what does it do? Linear makes the animation go from a point to another.. but i don't have any idea about those 2.. I don know how to write in bezier or hermite, but if you change from bezier to linear somethings happend but don't work.. I need some help waiting for some..
 
They both are smooth interpolation splines. Writting keys for both is actualy quite hard without a curve editor or tcb editor.

Here's a better sample using just translation:

Bezier:

This curve simulates gravity in Z coordinate as the boy will move:
attachment.php


Here's how it will show:
attachment.php


Linear:

The same curve but converted to linear:
attachment.php


Here's how it will show:
attachment.php


Front to front comparison:

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  • Linear.gif
    Linear.gif
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  • Bezier.gif
    Bezier.gif
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  • Bezier.jpg
    Bezier.jpg
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  • Linear.jpg
    Linear.jpg
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if you are rotating particles, then Linear. Calculating Hermite Rotations is a big pain in the arse (it took me 1 years to learn how). Rotations also use quaternions, so if you are doing it free hand, you'll need an euler axis to Quaternion convertor or just use MDLVis. You can also make the model in gmax and export it with neodex, thus you can use hermite.

For translation, bezier is the best.
 
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