- Joined
- Aug 2, 2006
- Messages
- 346
Hi, whenever I export anything with the dexport script for gmax, it always tries to use bezier interpolation in my animation. But I have a special case where I NEED it to be purely linear. (I'm trying to make an elevator shaft by having textured walls move past the viewer, but that doesn't work if they keep slowing down and speeding up again!)