- Joined
- Apr 26, 2006
- Messages
- 38
1)I'd like to know how the Rot Pudge (from DotA) uses is made. I suppose it's original spell is the Night Elf ability Immolation and a dummy with slow aura. But how do I make Pudge lose the HP, is it triggered? And how to I make the slow effect appear on the targets, because it won't work if I set it from the Buffs/Effects editor. (Solved)
2)I did the following: every 1.0 sec of game time a dummy with slow aura would appear at the position of the unit using the Rot ability with an expiration timer of 1 sec. But how do I make that when rot is turned off (because it's based on Immolation) the units stop appearing? I tried using the events 'when a unit stops casting an ability' and 'when a unit finishes casting an ability' but they keep on appearing.
2)I did the following: every 1.0 sec of game time a dummy with slow aura would appear at the position of the unit using the Rot ability with an expiration timer of 1 sec. But how do I make that when rot is turned off (because it's based on Immolation) the units stop appearing? I tried using the events 'when a unit stops casting an ability' and 'when a unit finishes casting an ability' but they keep on appearing.
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