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[Trigger] Rot

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Level 3
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Apr 26, 2006
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1)I'd like to know how the Rot Pudge (from DotA) uses is made. I suppose it's original spell is the Night Elf ability Immolation and a dummy with slow aura. But how do I make Pudge lose the HP, is it triggered? And how to I make the slow effect appear on the targets, because it won't work if I set it from the Buffs/Effects editor. (Solved)

2)I did the following: every 1.0 sec of game time a dummy with slow aura would appear at the position of the unit using the Rot ability with an expiration timer of 1 sec. But how do I make that when rot is turned off (because it's based on Immolation) the units stop appearing? I tried using the events 'when a unit stops casting an ability' and 'when a unit finishes casting an ability' but they keep on appearing.
 
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Level 3
Joined
Apr 26, 2006
Messages
38
Ooo, just add and remove icon then? Great, thanx mate! I've been trying with the dummy but doesn't work as expected. Thanks a bunch!

Okey I did what I had said above but the aura just doesn't work... Why? I put it on my hero and nothing, the ms of all nearby units, including opponents, is the same...

EDIT: Nevermind, I tried with a negative Endurance Aura and it worked. :D
 
Level 3
Joined
Apr 26, 2006
Messages
38
I did the following: every 1.0 sec of game time a dummy with slow aura would appear at the position of the unit using the Rot ability with an expiration timer of 1 sec. But how do I make that when rot is turned off (because it's based on Immolation) the units stop appearing? I tried using the events 'when a unit stops casting an ability' and 'when a unit finishes casting an ability' but they keep on appearing.
 
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