Rome Total War 1.9

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Forge the destiny of Rome in an epic large-scale strategy experience inspired by the legendary Total War series.

Rome Total War brings the grandeur of Antiquity into Warcraft III, combining real-time tactical warfare, territorial conquest, city management, and empire-building. Command disciplined Roman legions, unleash barbarian warbands, or lead mighty eastern kingdoms in a brutal struggle for dominance across the ancient Mediterranean.

Raise armies, manage your economy, expand your borders, and engage in massive battles where formations, positioning, and battlefield tactics matter as much as raw strength.

Features

  • Large Historical Campaign Map
    Fight across a vast recreation of Europe, North Africa, and the Near East.
  • Multiple Playable Civilizations
    Control Rome, Carthage, Greek city-states, Gauls, Egyptians, and many more.
  • Formation-Based Warfare
    Deploy infantry lines, cavalry flanks, spear walls, and tactical reserves to break enemy armies.
  • Province & Economy Management
    Develop cities, gather resources, construct infrastructure, and sustain your war machine.
  • Technology & Military Progression
    Unlock stronger units, advanced tactics, and new military reforms.
  • Diplomacy & Expansion
    Negotiate alliances, wage war, or betray former partners when power demands it.
  • Massive Battles
    Experience clashes involving hundreds of units in cinematic ancient warfare.

Gameplay Overview

You begin with a faction controlling key settlements and limited resources. From there, every decision matters.

Will you invest in economic growth to sustain long campaigns?
Will you expand aggressively before rivals become too powerful?
Will your armies rely on discipline, numbers, cavalry superiority, or siege warfare?

Victory demands strategic planning both on the campaign map and on the battlefield.

Recommended For

Players who enjoy:

  • Grand Strategy
  • Historical Warfare
  • Total War-style gameplay
  • Large-scale PvP or PvE battles
  • Deep empire management
The Republic stands at a crossroads.

Will you lead Rome to eternal glory…
or watch it fall to invading hordes?

Credits

Pyramidhe@d
MrBob
OlofMoleman
Fingolfin
StormLegacy
HappyTauren
Nasrudin
Tranquil

Urkdrengi
Communist_Orc
Willthealmighty
Mr.Bob
paulH

Screenshots


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Keywords:
Rome, Carthage, Alexandria, Athens, Cenabum, Gallic, Phasis, Scyth, Parthia, LOAP, Empire, STR, RP, Europe, Ancient, Conquest, Senator, War, Adventure
Contents

Rome Total War 1.9 (Map)

Reviews
21:30, 2nd Apr 2013 Orcnet: nice idea of mixing a Risk map with similarities of a LOAP, good choice and good game play
Well it is a Portail : you can go back to Rome or another City by clicking on it. It is not region. So it is not enough to go in a region next to the city. Just right click somewhere in the city, the guy will find his way on his own.

To control a Religion there are several ways depending on your city:
In Rome, you have to join the sect of Remus or the sect of Romulus
In Alexandria, you have to be a Jew or a Christian
In Carthage, you choose one of two senatorial family
In Athens, you go become an Aristocrat or a Democrat

Once you find the people that allow you to join the Religion/Sect, you will have various missions to fullfill. Your Goal is to seek the control of the city at 100% with your sect.

Besides, I will add Sparta as a special destination when you are in Athens. You will some unique items and units to purchase there.
 
Really not getting the experience thing... Why prevent heroes from going up levels? If you really want to keep the time a scoreboard'll do just fine (in fact, now that I think about it it's be a good idea to keep track of influence and such in multiplayer).

So I've played the RP version a few times and I think that the rank progress needs some tweaking. The first few aren't that difficult, but they're just so boring (especially the 10,000 gold one). I suggest that you put in some minor income-granting activities (for example, do the docker quest enough times and it grants you a periodic income but still allows you to do the quest for extra money) so that you can do other things with less grinding.
 
Actually I reduce the EXP earned in the RTS by 80% but it was too important I think. I will just go back to the standard XP earning now.

The levels don't have a partacular meaning in the RP version. The other stats have other effects. However, in the RTS mode it is very important and I'm gonna change it back.

I try to find something else than the 10 K objective.
 
To control a Religion there are several ways depending on your city:
In Rome, you have to join the sect of Remus or the sect of Romulus
In Alexandria, you have to be a Jew or a Christian
In Carthage, you choose one of two senatorial family
In Athens, you go become an Aristocrat or a Democrat

Once you find the people that allow you to join the Religion/Sect, you will have various missions to fullfill. Your Goal is to seek the control of the city at 100% with your sect.

But are the missions replayable?
 
The docks have an icon to instantly take you to one of the other cities, but it costs 1000 gold. If you're in Athens, winning in the arena teleports you to Carthage, saving you some gold.

Merchant products are on horses so how can bring them to the other city?
Travel by foot?
 
Excellent, I wanted to suggest something like that for a later version.

Some ideas regarding ships:
You should make the Roman fishing ability autocast, since it doesn't always hit, it prevents it from being too important a gold source.
Maybe consider adding some respawning enemy ships between trade routes.
The frigate uses cannons in its tooltip.
 
Hey, quick question: Are the trees near your Lumber Mill supposed to be destroyable? My workers in Alexandria were chopping down the whole forest relatively quickly, leaving me nothing else to mine wood from. I remember in the old version (when it was just Rome) that the trees replenished themselves. Is that no longer the case?
 
i'm so laggy ........ because huge map how to fix ? [sry for noob eng
]
 
The new version is out with the following updates:
-Egypt has been extended along the Nile
-Add Rare items and special units for each Capital controled
-Trees can be destroyed and regrowned
-Guild system has been added for different jobs
-Neutral and Hostile units are now ennemis
-Priest job works properly
-Cities can be reached by the sea
-EXP can be gained in GM
-Save & Load work properly
-Detective Job can be replayable
-More infos are displayed in the starting book
-Ingeneer can hold items
-Secondary weapons can be bought instead of shields
-Gallic ans Scandinavian Units have been redone
 
Alexandria is the only city to sell transports.
The SE corner not open yet? Shame, I wanted to kickdrop a Persian.
The blue ping from the guide is barely visible.
You should explain the guilds in the game (which jobs, how often you need to do them, etc.)
You should make the water near Constantinople passable by boats and ground units, saves a lot of time.
 
I was hesitating to open the city but it is not really prepared yet. I will need at least one week before I can finish it. I think it could be good to release a map meanwhile.

I'll also add the boats for the other shipyards. I've just forget it.

Besides, I was wondering if later I can send you, cleavinghammer, the map before I post it online on the hive to test it?
 
Sure, I guess.

Weird one in Alexandria: After joining the Jews and getting them to 100%, the number of Zealots available at the church's rabbi keeps going up until you buy one, at which point it disappears.

The Palace in the water in Alexandria doesn't turn into a house when you buy it (still takes your money though).
 
Oh wait, I'd already bought a house, that must be it. Edit: Succesfully bought another house on land this time, so... I dunno.

If the Hannonids win, they claim the Barcids won. They also have less soldiers than the Barcids (and don't improve with the number of senators), and once on the throne you can't buy items and soldiers anymore (as if there wasn't a hero in range).

The Senators should change color as soon as you corrupt them, instead of on the "check influence" button.

Once you become Emperor, if you happen to equip a different special item the fanfare plays again.

Some unique units have wrong tooltips (ex. Steppe Noble is called Guerilla Warrior).
 
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This seems like a pretty cool map, too bad it is unplayable.

I have a pretty good computer, but when i am in cities, the fps drops to 6 frames per second. On the world map it is a modest 19 frames. I think you have a problem with periodic triggers dragging down your performance. There also seems to be some leaks, as i get some black screen when closing the map. It is obvious that the triggering is not optimal.
 
Maybe put some no-fly zones for wanderers, occasionally one ends up in a fountain or a crate floating the streets of Alexandria (better than looking for all the pathing holes).

Still can't get any experience for heroes in DM. Are you sure you didn't set all the creeps to give zero exp?
Scythians: the Archery sells two archer units for the same price, one of them is a Horse Archer.

Capitals have no units around them.
 
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There's a bug with the faction of Aristrocrats at Athens. When they reach the 100% they don't win,they still figthing with Democrats for the power. Greetings from Venezuela,i apologize for my bad english :s
 
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