- Joined
- Feb 23, 2008
- Messages
- 587
About
In process of rebuilding roller coaster for windows phone 7.
These are my first 3 models that i have built. Built in 3ds Max (exporting as fbx, for xna)
Looking for feed back. I came here to find what other modelers think.
Models
Track and cart will be quite small most of the time as players will be a bit zoomed out to make there coaster. But when riding the tracks will be big, and the cart, you will see close depending on the camera you pick when riding.
Performance
Windows Phone 7 (Gen 1) - 18-22 FPS
Windows Phone 7 (Gen 2) - 42-46 FPS
Under Most Cases. In some cases Gen 2 will hit down to 25, when trying to view the whole coaster when there's lots of tracks.
Looking For Feed Back
- For that quality of a model, is the poly count high?
- Should the poly count be less? If so where should it be?
- How do the models look?
- is the colors/textures make sense?
- Any suggestions or feed back
In process of rebuilding roller coaster for windows phone 7.
These are my first 3 models that i have built. Built in 3ds Max (exporting as fbx, for xna)
Looking for feed back. I came here to find what other modelers think.
Models
- New Version ,898 Polys (shown on post # 10) Old Cart (4,016 Polys) (Shown on this thread)
- Track (72 Polys)
- Layout (12,774 Polys)
- Tree - 64 verts, 120 faces
Track and cart will be quite small most of the time as players will be a bit zoomed out to make there coaster. But when riding the tracks will be big, and the cart, you will see close depending on the camera you pick when riding.
Performance
Windows Phone 7 (Gen 1) - 18-22 FPS
Windows Phone 7 (Gen 2) - 42-46 FPS
Under Most Cases. In some cases Gen 2 will hit down to 25, when trying to view the whole coaster when there's lots of tracks.
Looking For Feed Back
- For that quality of a model, is the poly count high?
- Should the poly count be less? If so where should it be?
- How do the models look?
- is the colors/textures make sense?
- Any suggestions or feed back
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