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Rockey River Demo Half

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is the demo, player version of my half finished map "Rockey River".

Keywords:
Barrens,river,5,player,goblin,shipyard
Contents

Rockey River Demo Half (Map)

Reviews
17:38, 24th Feb 2009, by Rui This map has 15 days to be updated, else it'll be rejected. It contains soul gems, neutral passive units, and horrible drops. It is a 2/5 (Lacking) map. My entire review can be read on comment number 2. For now, Pending...

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Moderator

17:38, 24th Feb 2009, by Rui
This map has 15 days to be updated, else it'll be rejected. It contains soul gems, neutral passive units, and horrible drops. It is a 2/5 (Lacking) map. My entire review can be read on comment number 2. For now, Pending.

bounty hunter2: 20.3.2009
Still not updated, thus rejected.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
Here is my rating and comment:

Rating system

Altered Melee:
1 - 10 points go on originality
1 - 10 points go on terrain
1 - 10 points go on bug free
1 - 10 points go on gameplay/fun factor
1 - 10 points go on lag
1 - 10 points go on balance
1 - 10 points go on drops
1 - 10 points go on Object editor work
1 - 10 points go on proper submission and crediting
1 - 10 points go on scripting
1 - 10 points go on camera work
1 - 10 points go on music and or voice acting
1 - 10 points go on dialog
-------------------------------------------------
Percent Grade Status


0 - 34%
1/5 Rejected


35 - 49%
1/5 Reviewed


50 - 64%
2/5 Reviewed


65 - 79%
3/5 Approved


80 - 89%
4/5 Approved


90 - 100%
5/5 Approved

The table may vary if needed.

Points


Originality: 7/10
Well a refreshing melee for a change. It wasn't symetrical and the concept was good. It was pulled out quite okay. What makes this map special is the position of the bases, all are east, while west is huge open space for exploring and advancing with interesting features such as shipyards.

Balance: 4/10 X
There are some problems, such as the north and south player having the advantages as they aren't surrounded by two players. In adittion to that there are more spaces between some of the players then others.

Bug Free: 10/10
Worked fine.

Terrain: 5/10
I cannot complain on the overall look of the terrain as it wasn't bad however you didn't leave the players enough open spacing on roads to fight thus making it harder to play.

Drops: 1/10 X
The drops are done poorly:

- Green camp far from base
- Green camp didn't drop me anything
- 2 tomes droped from one group
- Soul stone droped, that really can't be used in melees

Gameplay/Fun Factor: 5/10
Most of the players will find this map fun to play, however there are quite some unussual problems:

- Map doesn't have boundaries
- There is a lvl 10 neutral panda at the tavern
- Drops make it less fun to play (Soul stone)
- The map doesn't have a short story (Like Blizzards maps)

Lag: 9/10
No lag, fine loading time.

Proper submission and crediting: 3/10 X
More info, images.

Conclusion

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24eyv87.gif
15phlph.gif
15phlph.gif
15phlph.gif


In overall: 44 / 80
55%
minimal 50% met.
For the hive grade: 2/5 I suggest this map for: Pending
-------------------------------------------------
In overall a interesting melee that will show you much more originality then the basic symetrical ones. However it has quite some issues, mostly concerning drops and the terrain that need to be fixed. I don't see this approved until the modifications are made.
Good Luck, bounty hunter2
I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
A melee map by Helbirden, I do not think I have seen others from this author.

Congratulations on the ground texture variation, this is one of the few maps I've been reviewing which does not fail in that area. I cannot mark a positive on the entire terrain though. It contains regions where it's impossible to fight on, because of how narrow they are. There are way too many trees.

This is the main reason this map ain't getting approved: the drops. I think it's quite obvious you shouldn't have put a Soul Gem in-game, what was going on in your head? Yet another map that fails on the item sets dropped.
No good marks for the creep choice either. Try to make an even number between ranged and melee attackers. Take a look at the ladder maps to find out how it works.

One last thing... the neutral buildings. In my opinion, there is an unfair amount of Gold Mines. Teal has only a single Gold Mine and it's way too far off.

My rating for this map is 2/5 (Lacking). Delete the level 10 Pandas, fix the drops, remove the Soul Gem, and you might get your map approved. You have 15 days to do this, and if by then the map has not been updated, it'll be rejected.
 
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