10:58, 16th Dec 2009
Imagine 12 players scattered over 4 realistic islands of a rich and beautiful country.
-Trees regrow, animals respawn, you can tame them, and make mounted units out of them
-The day and night cycle influences many aspects of the gameplay
-There are at least 4 different ways to make gold out of the terrain, like planting things and selling the spices gathered, among other things,
-You can find neutral things that can be captured to give you various kins of advantages...
Those players all represent their own Dynasty, and came to claim this land as theirs. They shall succeed, or die.
Rules and standards
Imagine that everything they do, unlike in ladder warcraft 3, obeys rules of realism:
-Units don't come out of the blue, they are civilians who were born a house somewhere, got trained at some point or learnt some technology, became a soldier, an engineer, an arcanist or whatever else, then took his gear at the blacksmith before going to battle;
-They cannot hold 2 swords and a shield, since they have only 2 hands;
-Warriors cannot use bows, or rods. They rather get a shield and a sword (or 2 swords), plus some appropriate armor;
-When a vampire is exposed to daylight, he burns to death;
-Heroes do not revive, for a really good reason (see a few lines below);
-All units have realistic size. There is no peasant taller than a house and barely smaller than the biggest trees;
-All units have skills, they can improve them in battle, or by training safely in their city;
-and much more...
Yet, they were given almost unlimited possibilites, strategically talking:
-They have access to 5 techtrees, not to mention the basic human structures;
-They could theoretically use all of them at once if they please (not spreading too much in the techtrees, to stay efficient, is up to you);
-They can benefit from synergies between those techtrees, to customize their strategy,
-They have to choose from a variety of different weapons, shields, armors, boots and other items,
*-There is a -Solo mode (you could call it RPG mode) where you don't have to worry about units: you only use your Kings. A mode for wanderers, micromanagement haters, assassins or lazy people;
-And the best part, all of this is made fast and simple, by using advanced automated teaching, training, capturing and equipping systems!
For example to turn 5 women into 5 longbow archers equipped each with Arachnian bow, an armor, and Quiver with quality arrows, it takes 2 clicks.
Due to the rules of realism, there are many resources available:
Gold is gained by:
-Exploiting gold mines;
-Exploiting gems, special precious minerals that must be found by specialized units before exploiting them for great benefits;
-Planting. You then harvest the valuable production of your plants for periodic extra gold income,
-Killing creeps and enemy units. Killing player-owned units also grants a Domination income;
-Trading with your allies, through the use of specific units;
Materials are what replaces wood. Their purpose is almost the same.
Get some by cutting trees, exploiting rocks and whatever else could be used for construction and this kind of works.
Their only goal in the end, being to destroy all enemy Kings (heroes).
That way their Dynasty remains the only one with a leader able to rule this country, and they win.
Well when you add up all of this, you get Rival Dynasties.