Moderator
M
Moderator
18:43, 6th Jan 2011
ap0calypse: Approved
ap0calypse: Approved
(4 ratings)
i think you should put a bit more gold in starting mines as computer try to kill dragoon with 3 archers and melee hero
terrain is good enought for melee map
Terrain wise its not the aesthetic for me. Its the fact that it cuts off abruptly into nothing. If you look at blizzard melee maps, theres usually a buffer of trees/unpathable stuff that seperates the playing field from the black boundary.
The main thing about this map is balance, the Dragon in the middle pretty much means both sides have to turtle until they have enough forces to take on the dragon. Sure they can bypass by chopping throught he woods. Even so, both methods are very time consuming. Hence any battles early on are effectively impossible.
Not to mention bots will blindly suicide their troops against the dragon.
[-] Bad description. Partly Fixed
-Needs atleast a screenshot of the overview! Eye candy such as colors and sizes would make the map more attractive.
[-] Low amount of creeps. Fixed
[-] If your a night elf, you cant cu to the shops. Fixed
[-] Fairly bad terrain. Partly Fixed
-Add more tile variation in the starting bases
He hand writes codes, thats a reflex when typing.
It has a dragon over it.
What? I'm talking about in this screenshot.
http://img192.imageshack.us/img192/7440/overviewg.jpg
The model of the unit in the middle of the map is a marketplace, when it's labeled in the description as a gold mine...
Well, then wouldn't humans just go Militia and own any other player? Or speed build an altar and do a quick rush? o_o I mean, Night Elves would be defenseless, only a big slow tree.
No, actually that wouldn't happen.
The 4 races are fairly balanced at any time during the game.