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Rexxar campaign style multiplayer map

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I'm currently making a series of RPG map for me and my friends. I understand that due to having to use the campaign editor, it makes it about imposaible to have multiple maps connected on a multiplayer map.

Does anyone know a way around this?
For previous maps, ive just manually recreated peoples characters and placed them on the maps myself. Is there either a more convienent way to do this, or is it possible in some way to have "connected maps" on a multiplayer map?
 

Dr Super Good

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Does anyone know a way around this?
For previous maps, ive just manually recreated peoples characters and placed them on the maps myself. Is there either a more convienent way to do this, or is it possible in some way to have "connected maps" on a multiplayer map?
"Codeless save/load". Such systems emulate gamecaches using preload based file I/O for persistence and then synchronizing the data between clients in game.
Maybe you want game cache. You can save data from one map, and load the state into an other map.
Only works in single player. Unless 1.32 is changing this.
 
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