However, it's nice that our map spouted quite a lot of clones which are in most cases, if not all, are a lot better than our map.
I got a flimsy save/load system on the map, I don't think it will work with items (with the new inventory system) yet, but I will be testing it out and seeing what needs to be done. I kept getting an error though when I tried saving the map in the editor, even when I made no changes though, something about the camlock and a bunch of other "unexpected lines in code". I uninstalled my warcraft 3 client and WEUnlimited because I think it was what had been affecting this. Installing right now, and after I am done I will greatly increase the experience needed to level from, maybe 15 or 16, onward and will work on higher ranks of all hero spells.
Well, that error is related to an old system CloudWolf used during the first days of the map. Sadly he never fully removed it after I replaced it with a better camera.
So, if you want to get away with the error just remove all custom codes related to camlock.
And btw, NEVER USE WEU. I recommend that you uninstall it from your computer and install NewGen instead which is what we used to make the map.
Ok, nvm
Its not showing the errors when im saving anymore, but when i try to run the map in the game it doesnt work. When i click on the map no player slots show up unless i click on another map then click on d3, but even when i do that if i try to run the map the UI goes away as if it was going to jump to a loading screen, but then it just comes back. When i try using Test Map from the map editor WC3 just gets an error
EDIT:: I tried hosting it on battle.net and an error comes up saying "The game was not found."
I don't see how that could have happened, I tried saving the map without even editing and I had the same problem.![]()
I don't see how that could have happened, I tried saving the map without even editing and I had the same problem.![]()
Correct.He will surely not make it alone, but w/e.
well... http://www.moddb.com/mods/diablo-iii-the-fallen-angel ... thats some shit to try to compete with... i mean their inventory and skill tree just tops it right off... at least this mod has great wizard and witch doctor models, theirs are kinda shitty but other than that.... damn.
That map was made after ours and they got a lot more professional team of modelers and coders with lots of experience to work on their project.
Since we were the first one of many literation of Diablo 3 projects to be released we got all of the attention and fame for actually making a decent game people enjoyed. Being first sometimes counts.
I know, i wasnt trying to put down your project or anything your project was amazing but when i saw the inventory system and skill tree on TFA it was more of a sit there and stare for a short while sort of thing
Who cares if you can compete with it? Just make a map that you care about and release it.
Hahaha. xD
Oh yeah, and CloudWolf did NOT compete with that? Not to mention that it's not YOUR map, it's CloudWolf's map. You give up way too fast, and I'm really glad that you will not continue developing the map.
Uhm so what now?
Did he give up or is he still working on it?
Actually not quite, I and a few friends of mine are continuing the production of it slowly, with the permission of Cloudwolf.
I know that, but I would rather have his permission to do so, and not have to worry about the "Y0U S70L3 D15 M4P!"