- Joined
- May 11, 2012
- Messages
- 2,108
I hear some people telling me that this triggrr doesn't works for player 2, but i cant find the problem.. Check it and plz tell me whats wrong?
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Start Timer
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Events
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Unit - A unit Dies
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Conditions
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Actions
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Triggering unit)) Equal to (Player((Integer A)))
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Then - Actions
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Set Hero[(Integer A)] = (Triggering unit)
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Player - Add -20000 to (Player((Integer A))) Current gold
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Set PlayerGroup = (Player group((Player((Integer A)))))
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Game - Display to PlayerGroup the text: ((Name of (Player((Integer A)))) + |c00FFD700You lost 20 000 Gold and will respawn after 5 minutes.)
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start TimerRespawn[(Integer A)] as a One-shot timer that will expire in 300.00 seconds
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Countdown Timer - Create a timer window for (Last started timer) with title Respawn in:
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Set TimerWindowRespawn = (Last created timer window)
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Countdown Timer - Show TimerWindowRespawn for (Player((Integer A)))
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Else - Actions
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End Timer Player 1
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Events
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Time - TimerRespawn[1] expires
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Conditions
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Actions
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Set Player_RespawnPoint[1] = (Center of Player 1 Respawn Point <gen>)
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Countdown Timer - Hide TimerWindowRespawn
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Countdown Timer - Destroy TimerWindowRespawn
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Wait 1.00 seconds
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Hero - Instantly revive Hero[1] at Player_RespawnPoint[1], Show revival graphics
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Camera - Pan camera for (Owner of Hero[1]) to Player_RespawnPoint[1] over 0.00 seconds
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Selection - Select Hero[1] for Player 1 (Red)
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Custom script: call RemoveLocation(udg_Player_RespawnPoint[1])
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End Timer Player 2
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Events
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Time - TimerRespawn[2] expires
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Conditions
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Actions
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Set Player_RespawnPoint[2] = (Center of Player 2 Respawn Point <gen>)
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Countdown Timer - Hide TimerWindowRespawn
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Countdown Timer - Destroy TimerWindowRespawn
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Wait 1.00 seconds
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Hero - Instantly revive Hero[2] at Player_RespawnPoint[2], Show revival graphics
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Camera - Pan camera for (Owner of Hero[2]) to Player_RespawnPoint[2] over 0.00 seconds
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Selection - Select Hero[2] for Player 2 (Blue)
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Custom script: call RemoveLocation(udg_Player_RespawnPoint[2])
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