• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Reskinning

Status
Not open for further replies.
Level 2
Joined
Dec 27, 2008
Messages
10
Do any of you know of a tool that can quickly reskin a model?

E.g.- Load a "somemodel.mdx" file, display a list on screen of the textures used, change the paths on said textures, save and close file.

The point being that it takes several minutes to reskin stuff when all I need to do it change some paths in a file. This oucld cut that down to under a minute per.
 
Level 2
Joined
Dec 27, 2008
Messages
10
Well that's part of the problem, I don't want the path to just be Root: I like to put the skins in either Units\Textures\ModelName.blp or Units\UnitRace\ModelName\ModelName.blp like how Blizzard does it and so it's nice and neat. Throwing crap at root or overwriting original textures is something I hate doing.
 
Level 47
Joined
Jul 29, 2008
Messages
9,679
Or...

IIRC, you can open up a model (that you want to reskin), then open the MPQ editor and find the new skin. Instead of double-clicking to load it up, you have to right-click and select "Use as Texture" (this assumes you know which texture you want, since you can't take a peek).
Then, that texture will be "imported" into the model with all the right fields; you just have to set that new Texture into the correct Material layer.

Hope that made sense.
 
Status
Not open for further replies.
Top