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Resident Evil: Nuclear spring v1.17

Submitted by TD_PRO_2006
This bundle is marked as approved. It works and satisfies the submission rules.
Resident Evil: Nuclear spring


Basic information:

Gameplay
This game ia a Zombie survival.
Actually it contains all the typical stuff like ammunition and building barricades, but there are also some things which make the gameplay unique:

A special cam, that is quite challenging. It takes some games to improve your skills in this game. Furthermore, the sight of your character is very important in this game.
There is a huge difference between day and night and therefore i implemented some items that will support you to face this problem: The Camp-fire and the Flares.
At last, there is the limited amount of ammunition. You will not be bale to camp on a position and stay there while shooting zombs. After a really quick time you won´t have anything left to shoot those sacks^^. Then its scouting time :)
However, the game requires good team-play and high concentration.

You will also have an experience number in this game, which allows you to rank up at specific amounts. Thos rank-ups improve your three main skills each character has and at some ranks you will get more item slots. You will only have two of them in the beginning. More item slots are very essential for winning :)

To sum up, if you like to shoot zombies and if you are a fan of challenging games, then this game will be perfect for you :)




Screenshots

[​IMG]
[​IMG]
[​IMG]
[​IMG]



Credits
  • Credits
This map has been created by TD_PRO_2006
Tester: rrfvtgb

Models and icons by:
bigapple90 - Acid
-JonNny - Adrenalin
Deon - Apple
Huinipachutli - Bullet
maxor_gan - FirePit
Mc ! - NukeBomb
Zombie. - geiger/uzi/shotgun/Medal icons
Illidan(Evil)X - Container/IronFence/CobraAttackHeli
chilla_killa - Crane
Scythy Dervish - LaboratoryGroundtile
MassiveMaster - North_rock(the street tile)
WILL THE ALMIGHTY - NuclearExplosion, big explosion, dirt explosion
communist_orc - Pillbox
Mr. Bob - RadarTower/TankFactory
Pins - Marine
!!Goro!! - Tower1
unwirklich - Starcraft II interface
Kofi_Banan - Apache
SkriK - Wep extension
-BerZeKeR- - Kick
KelThuzad - shoulders
The_Silent - Gauss rifle/Electric blast
tee.dubs - Megapod
Fingolfin - worm
Yak - Ship


Changelog
  • Changelog v1.14
-Overworked the whole gameplay, including:
-some new items
-new zombie types
-slight change in terrain (trees)
-chapter 2 overworked with a better ending
-added a new game-mode: Hardcore
(type -hardcore this will increase xp gain-rate
but will also make the whole game harder!)
-the last rank item will work properly now

  • Changelog v1.15
-Added Medals to make the game
more funny for higher ranks
-Fixed the last stuck-points (hopefully)

  • Changelog v1.16
-Medals, earned at the end of the
mission are now achieveable.
-Overworked the spawning trigger
to be more efficient

  • Changelog v1.17
-Important change: Only one medal
can be earned per game from now on!
-Fixed some minor bugs:
map should be bugfree now








Keywords:
zombie, survival, resident, evil, nuclear, spring, shooter, madness
Contents

Resident Evil: Nuclear spring v1.17 (Map)

Reviews
Moderator
19:35, 3rd Aug 2010 ap0calypse: Approved
  1. 19:35, 3rd Aug 2010
    ap0calypse: Approved
     
  2. -Kobas-

    -Kobas-

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    Looks good, but user interface can be a little more better, minimap looks bad this way! I will check it and level comment later!
     
  3. TD_PRO_2006

    TD_PRO_2006

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    thank you :)
    btw i know what u mean, but i think it cant be done any other way.
    the minimap has to overlap i guess :)
     
  4. Septimus

    Septimus

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    UI look terrible when you leave it blank.
     
  5. Coffeeholic

    Coffeeholic

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    Try the Starcraft UI at Wc3C.net. The basic interface parts from it are pretty generic and suit modern survival maps well.
     
  6. light bolt30

    light bolt30

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    You might want to use more different tilesets in some areas of the map, looks kinda plain.
     
  7. ShadowDemonLord

    ShadowDemonLord

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    Aw sweet, the map preview reminds me of reo (resident evil online) on this cool site. I love that game. X3
     
  8. Acid9

    Acid9

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    Well I tested this map a few times and here is what i found...

    • Start - When i first started walking around I thought the camera was really cool... You have alot of good items and your XP system is excellent.

    • Gameplay - The zombie spread is very realistic. You did a great job making this an authentic zombie game. Health bars are extremely helpful. Though, with two inventory slots its really hard to do much. I would suggest adding atleast one more, or add something like a pack.

    • Things to Fix - After the 2nd time of playing I realized that the camera actually was taking away from the gaming expirience. I was running away from zombies and it was nearly impossible to aim right to go where i wanted and i had to stop to pick up items, I strongly suggest you change the camera. Not many people will be able to make up for the camera movements.


    Thats what I've found so far. I hope this helps you somehow, even though i didn't say much about improvements. :p
     
  9. supertoinkz

    supertoinkz

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    Okay, a zombie map.....

    • Use item-stacking system.
    • When I click an ammunition when my mana is full, it shows "Already at full mana"
    • Use the industrial UI on wc3c
    • Change the camera.
    • The ability language of the campfire is not in english
    • So many green icons.
     
  10. TD_PRO_2006

    TD_PRO_2006

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    thx pple, everything will be fixed as soon as possible :)
    cam, hmm :) the only thing i can do is to disable auto aiming, otherwise it would take away the challenge of the cam :)

    edit: No need for an item-stacking sys because there is a sense behind the amount of stacks each item has from the beginning on.
    the lack of inventory is part of the challenge in this game.
    get a higher rank and u will have mroe slots :)

    edit2: i have updated the map now and most of the things seem pretty ok now.
    one thing that still sux: the "no-inventory" interface of the starcraft II interface has also no disBTN^^ green inv slots :)
    any ideas?
     
    Last edited: May 16, 2010
  11. -Kobas-

    -Kobas-

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    Ok lets see...

    Things that I like:


    1st - Map Description
    2nd - Custom models/skins
    3th - Game Interface

    Things that I don't like:

    1st - Terrain, empty and simple
    2nd - Usage of "Do Nothing"
    3th - Some sound leaks like "BoneyardWhat1" and "TempleOfTheDamnedWhat" use variable to clean it! Other sounds should be ok, because you use them often, I find this and stop searching! Also instead of "Time - Elapsed game time is 0.00 seconds" use "Map initialization"
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Wait 180.00 seconds
      • Sound - Play BoneyardWhat1 <gen>
      • Wait 180.00 seconds
      • Sound - Play TempleOfTheDamnedWhat <gen>
    4th - Few items, abilities and units
    5th - Fog, can't see anything -.-

    2/5
     
  12. TD_PRO_2006

    TD_PRO_2006

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    i really dunno how to improve the terrain^^
    i am not that great specialist in terraining, but i should be enough when i tell you that i gave my best in creating this terrain :) (nobodys perfect)
    the two sounds you mentioned are never played in the game, only on those two specific times, aftzer 180 secs and after 360.

    okok i can add some items and abilities :)

    fog is part of game difficulty :) its totally natural that human dont like things which threaten them :)

    thx for the review
     
  13. -Kobas-

    -Kobas-

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    Well you can clean it after that that is the point!
     
  14. TD_PRO_2006

    TD_PRO_2006

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    oh ok sry^^
     
  15. Fingolfin

    Fingolfin

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    I haven't played this, but judging from the screenshots it looks like at least some effort has been put into it.

    I have one comment though; the title seems pretty.. well, it seems as if you have misunderstood something about the term "nuclear winter".
    Judging by your title, it seems as if you interpret the season to be a separate attribute to the "nuclear" part, while a "nuclear winter" is in fact the climate effect of dropping a nuclear bomb caused by the smoke hurled into the atmosphere. Therefore, "nuclear winter" is refering to the weather circumstances after a nuclear war, while "nuclear spring" means.. well, nothing. It makes no sense.
     
  16. TD_PRO_2006

    TD_PRO_2006

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    nah nah^^ i know what nuclear winter is :)
    nuclear spring just sounds cool i think and is a kinda ironic joke :)
     
  17. Fingolfin

    Fingolfin

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  18. coolcool246

    coolcool246

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    nice it has villagers which is great so u can defend them and u can make barricades, to make this map better u should of made it so u can get into houses and put wepons in houses so u like baricade urself in houses 6/10
     
  19. Arcisal

    Arcisal

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    There were screenshots? I couldn't find them. Put some in your description.

    The camera system thing was pretty cool in the beginning, but it got pretty annoying late game. I like the stacking items part, but the ammunition with full mana is a really big problem. Fix that. The zombies are pretty cool too. Your terrain is quite alright, but some parts of the map is ugghh...

    I think your map is good. I like it. Keep it up and continue to update it. :D


    Overall, I'd give it a 3/5