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Kofi's Resident Evil Models

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Level 20
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May 26, 2006
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Lately i played like all Resident Evil games and decied to make a Resident Evil TPP mod.
So far i started model of Claire Redfiled .
This is what i got by now:
75378.jpeg
 
Level 20
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May 26, 2006
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653
81690.jpeg

-Claire now has a HK-416 Assault Rifle, i want to make various versions of this model with diffrent weapons such as: Mossberg model 590 shotgun, Magnum, double Ingram/UZI, Beretta pistol and a knife.
-Burning_Dragoon5 you were right, i had to improve the elbow :p
-I added legs, but dont they look wird? xd
 
That's getting great, you did well, but there are still things to fix:

- As I told you, the arms look flattening when it bends. You sould try to work on it :)

- The head is way too big ! you have to reduce it, unless you wanted a chibi?

- The legs look weird because they seem flat. You should add some polies on the boots. Moreover, the legs seem a little longer than they should be. try to shorten them, and see how it looks.

- still about the legs: they don't seem to have calf. And they're too straight (this last thing can be avoided with the animations, so that's not important imo)

I don't see anything wrong more. Keep it up !!!!
 
Level 8
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Feb 15, 2006
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why not just add attachment points and use attack animations for different gun types like the creator of the master chief model did?? it'd be easier to do that then to have 10 versions, all same but with different guns

i was about to ask about the texture too lol
 
Your project pics look really nice :). I'm really looking forward news from it.

Now, regarding Claire, I've some suggestions, but first i've some questions:

* How is she looking IG?
* Will the camera be close to her? If it will be so, here are my suggestions:

- I think the head is a little to big. But that's my opinion, and you'll need some specialists' advice to either confirm this or not.

- The legs, boots and arms have only 4 sides? I mean, are they made from a square? or a cylinder?
Because a square is not very appropriated in my opinion, you should at least use a 5 sides cylinder (that's what I would have done)

If they're 5-sides cylinder or more, well, it looks too squarish :/ Or maybe this is the angle


However, the model looks cool. One thing though: try to fix the joints of the arms: it seems to be a little screwed up
 
Level 15
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Dec 12, 2006
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This... looks... HOT. This is one of your FINEST, Kofi_Banan! Although I'm not very knowledgeable of Resident Evil, I still think this model is GREAT. I want to see some S.T.A.R.S. next!

Oh, and +Reputation for sheer awesomeness.
 
Level 2
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Nov 26, 2007
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This model is looking pretty good actually. I'd have to see the animations to be sure, but keep up the good work. I love the terrain too. It makes me want to pick up my old RE map again (even though it was based off of RE4 and not the original trilogy).
 
Level 8
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Feb 15, 2006
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436
it looks like a polar bear without its snout, ears, and a green eye

id say take it with more human type of body and go from their rather than doing that and just make it a mutated human (like make a part of his body mutated and the other parts beginning to mutate
 
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