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Kofi's Resident Evil Models

Discussion in 'Modeling & Animation' started by Kofi_Banan, May 18, 2008.

  1. Kofi_Banan

    Kofi_Banan

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    Lately i played like all Resident Evil games and decied to make a Resident Evil TPP mod.
    So far i started model of Claire Redfiled .
    This is what i got by now:
    [​IMG]
     
  2. Burning_Dragoon5

    Burning_Dragoon5

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    That's quite good, the nose looks a little angular, but I think with smoothing it's be great. Also the skin is too blurry, I think you should use a bigger texture.

    But still, keep it up :)
     
  3. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Youch... TBH, that looks awful.

    Here's why: her face is nowhere near smooth enough. Use smoothing groups, PLEASE. It ruins the whole model.
     
  4. SuPa-

    SuPa-

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    go to modifiers -> smooth, check the box that says auto smooth, and crank the threshold to 180
     
  5. Elfsilver Lord

    Elfsilver Lord

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    What size of skin are you using on her? SMooth out your textures and UV, oh my god.
     
  6. Kofi_Banan

    Kofi_Banan

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    Thx guys for constructive comments :D
    I improved the texture and smoothed mesh like you said, what do you think now?
    [​IMG]
     
  7. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Much MUCH better... looks great, actually.

    Now all you need is a body.
     
  8. SuPa-

    SuPa-

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    It seems a bit undefined in places like the eyes and ears
    The hair is also a bit messy. Try to add some lighter highlights in some places and clear it up overall. I suggest you use some finer lines
     
  9. Kofi_Banan

    Kofi_Banan

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    New Wip, ofc its still undeveloped, i had not much time :p
    [​IMG]
     
  10. Burning_Dragoon5

    Burning_Dragoon5

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    don't forget to use "Smooth" modification on the body and the neck.You will have troubles with the elbow, you should add polies in here. And, of you course should already have seen it, but fix the right shoulder ^^
     
  11. The Last Istari

    The Last Istari

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    Kickass, these will be very useful for The Mercenaries.
     
  12. Kofi_Banan

    Kofi_Banan

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    [​IMG]
    -Claire now has a HK-416 Assault Rifle, i want to make various versions of this model with diffrent weapons such as: Mossberg model 590 shotgun, Magnum, double Ingram/UZI, Beretta pistol and a knife.
    -Burning_Dragoon5 you were right, i had to improve the elbow :p
    -I added legs, but dont they look wird? xd
     
  13. Burning_Dragoon5

    Burning_Dragoon5

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    That's getting great, you did well, but there are still things to fix:

    - As I told you, the arms look flattening when it bends. You sould try to work on it :)

    - The head is way too big ! you have to reduce it, unless you wanted a chibi?

    - The legs look weird because they seem flat. You should add some polies on the boots. Moreover, the legs seem a little longer than they should be. try to shorten them, and see how it looks.

    - still about the legs: they don't seem to have calf. And they're too straight (this last thing can be avoided with the animations, so that's not important imo)

    I don't see anything wrong more. Keep it up !!!!
     
  14. HappyTauren

    HappyTauren

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    boobs r overpolied and the model is blocky D: also who made teh texture?
     
  15. gohan43

    gohan43

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    why not just add attachment points and use attack animations for different gun types like the creator of the master chief model did?? it'd be easier to do that then to have 10 versions, all same but with different guns

    i was about to ask about the texture too lol
     
  16. Kofi_Banan

    Kofi_Banan

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    Any1 know good tutorial about animating in 3ds max that could be used for warcraft?
    I have big problems to attach the bones properly etc.
    Im so n00b :(

    I like round boobs.
     
  17. skrab

    skrab

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    what version of 3ds max do you have?
     
  18. Kofi_Banan

    Kofi_Banan

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  19. Burning_Dragoon5

    Burning_Dragoon5

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    Your project pics look really nice :). I'm really looking forward news from it.

    Now, regarding Claire, I've some suggestions, but first i've some questions:

    * How is she looking IG?
    * Will the camera be close to her? If it will be so, here are my suggestions:

    - I think the head is a little to big. But that's my opinion, and you'll need some specialists' advice to either confirm this or not.

    - The legs, boots and arms have only 4 sides? I mean, are they made from a square? or a cylinder?
    Because a square is not very appropriated in my opinion, you should at least use a 5 sides cylinder (that's what I would have done)

    If they're 5-sides cylinder or more, well, it looks too squarish :/ Or maybe this is the angle


    However, the model looks cool. One thing though: try to fix the joints of the arms: it seems to be a little screwed up
     
  20. konerboy

    konerboy

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    nice model, hahah the first face was really ugly XD

    it seems like she's had her throat cut (there is a little scratch)
    this will turn out really great.