Moderator
M
Moderator
30th July
ap0calypse: Approved
ap0calypse: Approved
---------- | Mrbimbo Presents | ---------- |
Resident Evil - Intense Survival Game Created by Mrbimbo About: This map was inspired after playing many zombie games, mainly Zombie Survival Z. At first, I just wanted to play around with the map editor, see what it did, ect, but after a while I started liking map creating more and more and so... after three years this is what it became . This is my first ever, created map. New and improved, of course. Map Info: Play over 10 characters from the Resident Evil series as you try to survive this zombie survival game. There is no story line, but the mansion is mysterious and provides many surprises to those who explore it. Each room contains at least one special weapon, but some rooms may contain traps. The game has no save/load system, and instead focuses more on a person's ability to learn a game. All secrets and traps do not change, meaning the Red 9 will be at the same location as it was the previous game. By the way, DON'T GET HIT! If you are infected, you will not die from it, but it does stack. Features: Fast Action: The biggest feature in this game is that it provides constant gameplay. Unlike most zombie survival games where you just sit there as your marine fires at a bunch of zombies, in this game you HAVE to always be pressing buttons or else you won't be able to win. Use the numpad, pick up weapons, dodge enemy attacks, HOP over enemy attacks, and enemies themselves, and don't forget about your abilities! Numpad Action: Weapons are inside your inventory meaning the 784512 keys on your numpad will quickly use those items! Place your left hand on the numpad and begin shooting. Typed Options: Unlike other maps where you move a wisp to a tiny circle to select an option, or select a unit to select a hero, this map goes old school where now you must type specific words to select your hero, options, cheats, modes, ect. Quest Section: My map does indeed feature a quest section, which many people tend to neglect because I get stupid comments on how to do this and that. Jeez, just press F9 dum dums =]. Hidden items: There is at least one hidden item in each room. Randomly clicking and making green boxes helps in the search for these items. Ghost: There IS life after death, so you don't need to leave once you die <3. Modes: There is no difficulty selection in this game, but there are a couple of cheats that make the game easier or harder. -halfmode, this makes the game spawn half as many zombies -spawn marcus, this is a boss wave cheat that spawns many leeches, mimicry marcuses, and a surprise =]. -spawn nemesis, this is a boss wave cheat that spawns a lot of crimson heads and Nemesis. Survival Tips: 1. Always buy knives at the beginning of the game 2. Never get hit. Even after you are poisoned, don't get hit because it stacks 3. Don't move after you throw a grenade because it uses the Flame Strike ability which has delay. 4. Explore!!! Find uber weapons to help you win! 5. Use your first aid spray at the lowest health possible to benefit the most out of it. Change Log: -fixed victory *This will be my last version for a while. If you have suggestions or find multiple bugs, please tell me. If it's just a couple bugs, I may not fix it right away. I'm trying my best to keep as little updates as possible. Also I'd like to say that Half Mode is a HUGE success =). It works perfectly fine and the game feels at a comfortable pace for all new players.* -added map icon -added loading screen -added music -compressed music size -total size is now 2.3 mb! -added left-clicking to headshot (or use inventory slot 1 item) -added -halfmode: This new mode is the easy mode for ISG. Cuts zombie spawns in half. -new theme color for ISG was added! -did some balancing that makes level 1 even easier and for new players to ease into the game. Trying out some new features in this version. -Items have color! -Will always have Resident Evil Theme Music -Changed weapon damage:zombie hp ratio -updated some weapons -all zombies can bite you now >=)! Haven't updated in a while, but recently I found a minor bug. A Mimicry Marcus spawns randomly in the beginning. With this update, I have fixed it =). -balanced weapons and Hp of boss monsters *This will be a stopping point for me =)* V1.8b woops forgot something XD sorry. New Feature: Boss Waves. Boss waves are designed to be very difficult to defeat. Currently, there is one boss wave and more will be added soon.
-Boss Wave - Marcus -Made richard and forest attack faster -Made crates respawn to work -Did other tweaks =D Lol. Another weird thing just happened. The trigger stopped working for me =(. Crimson heads no longer die from burns, and I went back to the old cooldown of 2 minutes.
The life of a map maker is very annoying >.<. Okay, I think crimson heads will now permanently die when burned. Im sorry for any problems. Also, Please comment me. Any feed back would be nice. A simple hello would be nice too =D.
Tweaked and finalized new characters and abilities. Mobile Comm Unit will not give you God Mode anymore =P.
I am so sorry again :'(. This one will FINALLY fix ALL BUGS hopefully. 1.6d please let this be the last v1.6 WOW Okay I'm hella mad. Sorry for the inconvenience. This should fix that Comm Unit bug. -added Ada Wong -added Forest Speyer -added Alice -added a super secret character that won't even show up in clues -modified richard so that he shoots like a shotgun -modified almost all heroes a TWEAK just a tad bit -added some spawn codes for DG -added other hoohaas =D will have 4 new characters. Forest Speyer, Ada Wong, and Alice (same way as getting it as Tyrant). The fourth one is a top secret character =). I wont even list it.
*Music version is available now! Just type in ISG and you should see "VerMusic"* -added Lisa Trevor -added Crimson Head Elder -terrained the right and left side of the mansion -added cheats: -nomerchants & -nomorecrates* I just unprotected my game. There is an error with the image of Hand Grenade I created with Triggers. If anyone can tell me how to fix this problem, please tell me. I would like to protect my game again.*
has a merchant in the beginning of the game now. Del Lago has been added =). You got to activate the switches on the sides.*
*Decided to take out the music completely. 1.4a will be my last version for awhile(again). Working on The Hive* I added the rest of the items, including the magnum series, chicago typewritter, and TMP. Fixed the lagging problem. Crimson Heads die from scorches or magnum shots and... some new corps surprises =). Oh, I never added the Hp sway thing because I figured it'd get too hectic*
is smaller. Hopefully the game will download quicker. Sorry for the delay of 1.4. I will work on it later, but right now im working on a new project. Resident Evil - The Hive*
*V1.4 will have the rest of the items, corps doodads reviving to provide some scariness =), a monster (lake monster from RE4) and a swaying system where the less hp you have, the more swaying your camera does. *V1.3 Has custom sounds, models, terrains, doodads, and the whole map has been redone =).* Whenever I come out with a new number update, I usually make errors. It'd be best to wait a couple of hours to see if I make a b or c version. Credits: A side goal of this game was to not import models, so not many models are used. Special Thanks: 43berries. For giving me everything I needed for revamping my game. He is responsible for the texture, sound effects, and cool explosions. He probably got some models off of THW, like from WILL THE ALMIGHTY. Ground Explosion Model *****If you notice your model, sound, anything in this game, please leave a comment or PM me.***** Music: Marilyn Mansion - Resident Evil Movie Soundtrack Map inspiration from Zulgaines - Zombie Survival Z Author's notes: Special SPECIAL thanks to these four websites for giving me inspiration 1.jigokure.tripod.com/id5.html 2.http://www.residentevilfan.com/ 3.http://www.capcom-central.com/ResidentEvil/rem.php?page=weapons 4.http://www.gamefaqs.com/console/wii/file/938877/35441 Please comment, give feedback, and host my map =]. |