Name | Type | is_array | initial_value |
alivePlayers | integer | No | |
BETA | timer | No | |
CombustEngine | integer | No | |
DeadPlayers | integer | No | |
DelLago | integer | No | |
DGTarget | unit | No | |
Leech | unit | Yes | |
Leech_Region | rect | No | |
Loot | itemcode | Yes | |
Lumber | integer | No | |
LumberClip | item | No | |
Players_Marine | unit | Yes | |
PlayersUnits | group | No | |
Sound1 | sound | No | |
targetPositionZombie | location | Yes | |
targettedZombie | unit | Yes | |
Temp_Group | group | No | |
Temp_Group2 | group | No | |
Temp_Group3 | group | No | |
Temp_Group4 | group | No | |
Temp_Loot | location | No | |
Temp_Loot_Dead | unit | No | |
Temp_Point | location | No | |
Temp_Point2 | location | No | |
Temp_Point3 | location | No | |
Temp_Point4 | location | No | |
Temp_Point5 | location | No | |
Timer | timer | No | |
Vampire | unit | No | |
zombieMultiplier | integer | No | |
ZombieWave | timer | No |