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[Request]Neji 64 palms custom

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Level 3
Joined
Aug 13, 2006
Messages
18
ok we all know the normal neji 64 palms but i needa neji 64 palms controlled with arrow keys

Every time the triggering unit presses up arrow it does 1.5xintell and plays the units attack animation

Could any 1 set this up for me

GUI GUI GUI GUI GUI GUI GUI GUI GUI ONLY PLEASE!

http://www.hiveworkshop.com/resources_new/maps/5982

For all those that dont know wat it is its on this map select the character called neji and use the spell
 
Last edited:

Deleted member 126647

D

Deleted member 126647

No, not everybody knows that a "neji 64 palms" is, so why don't you try to explain what you want rather than assume it's common knowledge?

And don't double post, there is an edit button if you need to add anything to your original post.
 
Level 3
Joined
Aug 13, 2006
Messages
18
No, not everybody knows that a "neji 64 palms" is, so why don't you try to explain what you want rather than assume it's common knowledge?

And don't double post, there is an edit button if you need to add anything to your original post.

Alright is there like a 4 hour bump rule or something?

and my rep is - i should be sad but the gem looks nice =D
Not sure how i got -rep even checked the place i got it still didnt understand
O WELL
 

Deleted member 126647

D

Deleted member 126647

Theres a 48 hour bump rule to be precise.
 
Level 2
Joined
Jan 5, 2008
Messages
9
Here, I made this real quick, just press the up arrow key and the blademaster will do damage equal to 150% of his intelligence to all enemy units around him. I didn't give it any cooldown or any such things (if you happened to want anything like that built in), and I wanted to keep it simple and easy for you to edit.

Code:
Trigger
    Events
        Player - (Owner of Blademaster 0000 <gen>) Releases the Up Arrow key
    Conditions
        (Blademaster 0000 <gen> is selected by (Owner of Blademaster 0000 <gen>)) Equal to True
    Actions
        Special Effect - Create a special effect attached to the origin of Blademaster 0000 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Unit Group - Pick every unit in (Units within 450.00 of (Position of Blademaster 0000 <gen>) matching ((((Owner of (Matching unit)) is an ally of (Owner of Blademaster 0000 <gen>)) Equal to False) and ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is alive) Equal t and do (Actions)
            Loop - Actions
                Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
                Unit - Cause Blademaster 0000 <gen> to damage (Picked unit), dealing (1.50 x (Real((Intelligence of Blademaster 0000 <gen> (Include bonuses))))) damage of attack type Spells and damage type Normal
 

Attachments

  • 64palms.w3x
    12.7 KB · Views: 54
Level 3
Joined
Aug 13, 2006
Messages
18
Here, I made this real quick, just press the up arrow key and the blademaster will do damage equal to 150% of his intelligence to all enemy units around him. I didn't give it any cooldown or any such things (if you happened to want anything like that built in), and I wanted to keep it simple and easy for you to edit.

Code:
Trigger
    Events
        Player - (Owner of Blademaster 0000 <gen>) Releases the Up Arrow key
    Conditions
        (Blademaster 0000 <gen> is selected by (Owner of Blademaster 0000 <gen>)) Equal to True
    Actions
        Special Effect - Create a special effect attached to the origin of Blademaster 0000 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Unit Group - Pick every unit in (Units within 450.00 of (Position of Blademaster 0000 <gen>) matching ((((Owner of (Matching unit)) is an ally of (Owner of Blademaster 0000 <gen>)) Equal to False) and ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is alive) Equal t and do (Actions)
            Loop - Actions
                Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
                Unit - Cause Blademaster 0000 <gen> to damage (Picked unit), dealing (1.50 x (Real((Intelligence of Blademaster 0000 <gen> (Include bonuses))))) damage of attack type Spells and damage type Normal

tyvm for trying but this isnt even close to what i was asking for please click the link above and see the spell
 
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