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Replace standard ubersplats with local files

Level 15
Joined
Mar 13, 2018
Messages
85
I could use some help with Ubersplats, they drive me crazy! When I'm using Local Files to replace regular models and textures, everything works just fine - they are replaced both in the game and in the editor, overwriting war3 and war3x mpqs. However, I can't make the my custom splats work.

I placed my splat in the following folder: ReplaceableTextures\Splats\HumanTownHallUberSplat.blp - it replaces the original texture when I browse game files with Magos (which means the path is correct) but in the game and in the editor nothing changes. Now I know the splats are tileset-specific, so I tried adding prefixes: A_HumanTownHallUberSplat.blp and so on - still not working! I even tried adding HumanTownHallUberSplat_mip1.blp to no avail. What am I missing here?
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