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Renge Hero Splash Attack

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Select your unit, go to Combat - Weapon type and set it to Missile (Splash)
A bit higher you have Combat - Attack 1 - Area of Effect (Full, Medium, Small). Set those to whatever value you want, look at the mortar team for a reference on the numbers.

Set Combat - Attack 1 - Area of Effects targets to whatever targets you want. Again, look at the Mortar Team.

If you want the rocket soldier to be able to ground attack, set weapon type to artillery.
 
Select your unit, go to Combat - Weapon type and set it to Missile (Splash)
A bit higher you have Combat - Attack 1 - Area of Effect (Full, Medium, Small). Set those to whatever value you want, look at the mortar team for a reference on the numbers.

Set Combat - Attack 1 - Area of Effects targets to whatever targets you want. Again, look at the Mortar Team.

If you want the rocket soldier to be able to ground attack, set weapon type to artillery.

It can't be done in a form of a skill? Each Hero in my map have a hes own passive skill, someone have dps someone have splash etc.. The Rocket Launcher have skill when learned at 4 lvl to do splash, can i do what you told me set area of splash damage when unit learns that spell?
 
It can't be done in a form of a skill? Each Hero in my map have a hes own passive skill, someone have dps someone have splash etc.. The Rocket Launcher have skill when learned at 4 lvl to do splash, can i do what you told me set area of splash damage when unit learns that spell?

you can make it in a form of skill by triggering. research an upgrade which enable missile splash when your skill is learned.
 
If that unit will always have that ability (meaning of a passive), you can create an ability based of Attribute Bonus (just because you can) and set all data to 0.
Then make it a unit ability and make it have 1 level.

If you want it to be a passive that can be learned, then you could do it with the upgrades indeed.

If you want the spell to be toggleable or whatever, then you have to trigger it.
You will have to use a Damage Detection System (DDS) to have the onDamage event and apply damage to nearby enemies on that.
 
It can't be done in a form of a skill? Each Hero in my map have a hes own passive skill, someone have dps someone have splash etc.. The Rocket Launcher have skill when learned at 4 lvl to do splash, can i do what you told me set area of splash damage when unit learns that spell?

If it is important to you that the hero has an ability shown, you can simply create a fake ability that tells so, but has no effect on the hero.

You can simply create a second hero, being the same as the rocket launcher without the splash, but setting the attack options like LordDz explained.

Once the hero becomes level 4, simply replace him via trigger to the splash version, transferring level and items, too.
 
If you want single unit to have splash you can either trigger it or use flak cannon if fixed dmg is okay
If you want all the rocket launchers to have splash after an upgrade or something you can use the Chaos ability (so you can upgrade the nonsplash units to units with same stats but with splash)
 
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