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[General] Removing hero glow from ALL models on the map (including OG ones) (1.26)

Level 4
Joined
Sep 28, 2022
Messages
26
my goal is to "trigger" all hero glow for units (when unit enters map, if its hero, give it hero glow ability) and potentionally use OG hero models for normal units. Most of the posts (mostly this one) i have found about this state that one needs to overwrite OG glow texture with 1x1 empty one, but it didn't work out for me (attached the texture in question).
so, is the thing i'm trying to accomplish even possible? Or i'm just doing something wrong?
 

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  • TeamGlow00.blp
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Level 30
Joined
Aug 29, 2012
Messages
1,383
No idea if that function exists in 1.26 but it does what is says on the tin

1721951683578.png
 
Level 4
Joined
Sep 28, 2022
Messages
26
Well I'm sorry for you :p

What path did you use for the texture? Teams glows should be ReplaceableTextures\TeamGlow\TeamGlow00.blp (from 00 to 15, probably more now with the new player numbers)
i actually used Textures\TeamGlow00.blp, maybe that is why it didn't work?
EDIT: tested it out - still doesn't work
EDIT2: nvm, i didn't restart the editor - texture changes, guess its Solved
EDIT3: GOD I HATE THIS GAME. Glow doesn't show in the editor (as it should), HOWEVER in-game it still shows it. so mad rn
 
Last edited:
Level 4
Joined
Sep 28, 2022
Messages
26
bump.
the only guess i have why it doesn't work is probably that game itself doesn't allow to change that texture... However, why can i see the changes in world editor then?
 
Level 4
Joined
Sep 28, 2022
Messages
26
Keep in mind TeamGlow00 only applies to player 1 (red), so if you use other player slots, you need to import the same texture but rename it TeamGlow01, 02 etc.
the problem is, even if i import it for player Red and place Paladin for him for example, it doesn't show glow ONLY in editor. In-game glow still showen, no matter the imports
 
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