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Is there a way to remove the rippling ground from the Far Seer's Earthquake ability? I removed the Earthquake Effect and it gets rid of most graphics but not the rippling remains.
Set final area to 0 and it will not shake. Then use an ability based of channel and create a dummy unit that will use the earthshake ability. (Otherwise you will not see a casting circle).
@LordDz: Did not know that Earthquake has such a field. Does this have other effects than influencing the terrain deformations?
But even if you do it that way, you would still need to connect the hero to the dummy for the channeling. And the damage it does on buildings won't be associated with the caster.
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