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the thing is.. after casting the morph ability... it plays the animation submerge even after attacking an enemy.. "attack animation , submerge, attack animation ,submerge" <<<this is my problem.
Isn't the unit submerged all the time? Naga units have both attack animations for when they are in water and out of water.
Place the unit into which naga morph ingame - maybe the unit itself is badly set up?
Else I would guess the spell forces the unit to play its alternate/swim animations.
You could try this:
trigger
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Morph
Actions
Animation - Remove the swim animation tag to (Triggering unit)
Animation - Remove the alternate animation tag to (Triggering unit)
Isn't the unit submerged all the time? Naga units have both attack animations for when they are in water and out of water.
Place the unit into which naga morph ingame - maybe the unit itself is badly set up?
Else I would guess the spell forces the unit to play its alternate/swim animations.
You could try this:
trigger
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Morph
Actions
Animation - Remove the swim animation tag to (Triggering unit)
Animation - Remove the alternate animation tag to (Triggering unit)
yes, but I morphed it with a ground unit which is not in the water..
does removing animation tag removes the animation from the unit permanently in game? or do I have to put that trigger whenever it cast the morph ability?
Imo, you should do it everytime the spell runs (or is stopped), since when the unit morph the animation tag is add. You remove the animation tag when the unit finishes casting the spell.
Imo, you should do it everytime the spell runs (or is stopped), since when the unit morph the animation tag is add. You remove the animation tag when the unit finishes casting the spell.
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