- Joined
- Dec 21, 2010
- Messages
- 581
Zombie Island Survival
Hi , does anyone knows how to remove submerge animation from a naga when he uses the morph ability???
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Not sure if it will work, but you could try to make the unit play different animation when it starts casting morph ability.
trigger

Events


Unit - A unit Stops casting an ability

Conditions


(Ability being cast) Equal to Morph

Actions


Animation - Remove the swim animation tag to (Triggering unit)


Animation - Remove the alternate animation tag to (Triggering unit)
Isn't the unit submerged all the time? Naga units have both attack animations for when they are in water and out of water.
Place the unit into which naga morph ingame - maybe the unit itself is badly set up?
Else I would guess the spell forces the unit to play its alternate/swim animations.
You could try this:
I can't guarantee it will work, though.
trigger
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Morph
Actions
Animation - Remove the swim animation tag to (Triggering unit)
Animation - Remove the alternate animation tag to (Triggering unit)
ok, great thanks for this +rep!Imo, you should do it everytime the spell runs (or is stopped), since when the unit morph the animation tag is add. You remove the animation tag when the unit finishes casting the spell.
Or just remove the animation from the model if you don't need it.
Allright, request taken... Give me a couple of minutes
Animations removed, model optimized and uploaded![]()
