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Remove Infernal Stun ?!

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Level 3
Joined
Jun 20, 2008
Messages
43
Hi,
I want to create a unit at a position which I want, so I choosed to use the Inferno(Reighn of Chaos?!) skill. But if I spawn a unit on a enemy, there is always a stun. I'm really tired and don't know how to remove it , an alternative skill would solve the problem,too.
Please help :cry: I don't know how to make it, a trigger or something, I really don't know x(
 
Level 3
Joined
Jun 20, 2008
Messages
43
Thx, but after hour long search I found the problem. I had to make a target unit, which I never would attack. But another way would be cooler.
Could you link me a tutorial for this dummy unit ? Don't know how exact you mean it,
and I would be glad to see more suggestions. Buff remove didn't work :/
 
Level 23
Joined
Nov 29, 2006
Messages
2,482
well, you dont need a dummy unit. in fact, you dont need a dummy spell either. The ability Sentry Ward works fine for the spell. Just change the unit you want to be summoned, and buffs, and everything in the ability editor in the spell data.

Some notes if you dont see them yourself.
If the spell got a "techtree requirement" remove it, or it cant cast
if the "targets allowed is marked with "values" (ground,enemy etc) remove them all and mark "none". If no one is marked just leave it as it is.
 
Level 19
Joined
Aug 24, 2007
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2,888
Hmm I forgot the name of ability but it was something like Demon Gate or something
Archimonde has it

It summons units at target point
 
Level 5
Joined
Sep 21, 2005
Messages
119
O2 has the right way.. It's actually called Dark Portal, I've tried it before.. HOWEVER, Dark Portal is an instant summon if I recall, meaning that infernal missile delay may not work.. however, YOU COULD put casting TIME on the Dark Portal and have a trigger with "begins casting" or in this case you could use "begins channeling an ability" and then spawn a dummy unit or even make the infernal missile effect on the target of ability.
 
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