- Joined
- Nov 1, 2006
- Messages
- 1,612
Last night me and Fyre-Storm discussed potential ways to make Doom more interesting, fun, and balanced. We talked about several possibilities ranging from making Burning Fiends melee to giving them net abilities to trap Hunters, to concentrating less on mass units and more on units with trapping-type abilities. There are several possibilities and we both agreed that the current Doom is probably much different than it will be once Against the Darkness is complete. So what can be done to make Doom better? To make it more fun and more interesting? Any ideas, small or large, are welcome!