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Relentless V1.5

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Relentless V1.5 (Map)

Level 2
Joined
Dec 25, 2004
Messages
9
Relentless v1.5
===============

If you like epic battles of huge armies, this map is for you. Based loosely on Fulgore's Epic Castle Siege, attack and defend waves follow each other in short succession. The Roo (Human) are a powerful army to the North. They will first take the fortress in the center of the map and then try to wipe out their opponents. Numerous triggers keep the action going. If you want to survive, you have to quickly build up your army and prevent the Roo from becoming too strong. Special Demolition and Death Squads will attack your hero or your base and will wipe you out if you are not prepared.

- The map takes up to three players.

- The fortress has a number of towers that are invulnerable. They change ownership with the owner of the fortress. To take the fortress, one of your heroes must reach the large statue in the middle of the fortress.

- The towers that exist at the entrance of your camp from the beginning of the game are special. They have unusually high hit points and repair themselves.

- The food limit is set to 150.

- Heroes have additional upgradeable custom abilities and can reach up to level 50.

- There are 6 resurrection stones that can be activated by bringing one of your Heroes close to them. Heroes that die will be resurrected at one of the stones that you own (look for a white exclamation mark on the minimap that tells you where the resurrection takes place). If you do not own stones but your allies do, you will be resurrected at one of their stones. The Roo can reclaim a stone with one of their heroes.

- When the Roo launch an attack on your camp, you hear a thunder clap and a message on the screen.

- When you have computer allies, you can type chat messages to order them to attack one of the camps of the Roo (type ‘left’ or ‘right’) or the fortress (type ‘middle’). They will attack for 90 seconds unless they are attacked at home. To stop an attack earlier, type ‘stop’.

- At the beginning of the game, Player 1 can choose a difficulty level (1 - 5) that determines how many resources the Roo get during the game.

- The Roo get a defence and attack bonus that depends on the difficulty level of the game and the level of the Roo heros. This bonus is halved when the fortress is not in the Roo's possession, and further reduced when the Roo have no buildings in the two outstations next to the fortress.

- Some of the felled trees grow back.

- Some of the forest that separates the two camps of the Roo is poisoned and will slow down and damage your units.

- Uses Advanced Melee AI (AMAI 2.40, http://amai.wc3campaigns.com/)

- The map was tested with TFT Patch 1.16

- Version 1.5: Fixed several bugs and improved AI
:wink:
 
Level 22
Joined
May 11, 2004
Messages
2,863
The enemy AI on this version doesnt seem to be as agressive. They still launch huge attacks but feels like longer time between them. I also notice they dont do the rushes with mass gryphon/arty teams anymore, and instead just incorperate them with the normal waves....

I noticed the allies AI players are more predictable and effective with their unit compositions, going mainly all-air, and dont text-announce what they are doing. Asides from that I dont really notice any other changes. Still a great map, though.

Work on some texturing/terraining a bit and this would get an award from me.
-VGsatomi
 
Level 2
Joined
Dec 25, 2004
Messages
9
Thanks again, VGsatomi. I think you spotted all the changes I made. It was mainly the AI that needed some fixing. But the rushes with mass gryphon/arty should still be there as before.

I will do some more work on the terrain and texturing; I agree it is not the best. I will see when I have some time, probably at the end of the month.
 
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