- Joined
- May 25, 2009
- Messages
- 100
I had the same problem...just rightclick on the TEST-folder and press refresh...that worked for me
Last edited:
> 07-25-2013
> WurstScript is a Scripting language, which can, similar to vJass, cJass and zinc, be translated to Jass.
> 07-25-2013
There are at least 6 million players today, it's not that dead of a game.
How do you know that?
So what are the HelperScripts? (WurstScript/HelperScripts) They look pretty awesome. Is it integrated/usable yet? Is there documentation on it?
pipe.dll from wurstscript:
https://www.virustotal.com/ru/file/...1039b2b717d88e7fc697b1cc/analysis/1377007651/
This file is encrypted. Please add the file that is not encrypted.
![]()
print("hello world") not displayed!
I moved the file pipe.dll (256kb) from JassNewGenPack folder to wurstpack / bin folder. Anti-Virus does not swear on file pipe.dll from JNGP.
For me do not work wurstscript. Even the example of "hello world".
What now I to do ?![]()
Yes, in Wurst mpq editor for x64 Windows, your version of mpq editor works. Thank you!
In that language is possible to write abilities for the heroes?
But I do not know how to check the file is working or not.![]()
Check if you can start WurstPack, save a map and run it - works for me.
Yes, example: "hello world" works
struct extends array which is a violation to everything which labels good coding style.
So as some of you might have noticed the administration of this website has banned Frotty. Of course this crude, unreasonable move will not influence the development of WurstScript, however as the hiveworkshop seems to not appreciate Frottys and Peqs efforts here you are all welcome to join the german mapping community which in the first place was the origin of WurstScript.
http://warcraft.ingame.de/forum/index.php
There are coding conventions, both conventions for specific languages but also more general ideas about how good code should look like. For instance if you know your way around oop coding you should be familiar with the very popular "gof book"who made the labels of good coding if I may ask?
You weren't thinking when posting this were you?
Because not everyone here knows German, for instance I know flying ....(insert w/e you want here) in German so that forum is totally useless to me.
I will not comment the ban, I don't know for what it was issued and etc, I was quite inactive past weeks
I agree with the general idea that vJASS often makes code more complicated without a benefit, but I do not see what it has to do with struct extends array.
- It is a hack in the sense that you have to take care of some low level details yourself. Just to get some tiny optimizations people sacrifice readability, maintainability and safety.
- It is is a hack in the sense that you declare your struct to extend array but it will not be a subtype of array as one might think. ("array" is not even a type in vJass)
- It is a tool people use to implement hacks like ARGB. Wurst has tuple types for those cases which are much nicer in my opinion, see for example Colors.wurst).
- If you see "struct extends array" in someone’s code you don't know if he did it just for the tiny optimizations, or if he really has an allocation mechanism with some different behaviour, or if he wanted to have a type alias for integers, or if the struct is just used as a namespace, or ....
This is why struct extends array sucks. In wurst you won't need to use struct extends array, because the compiler handels the allocation right.
And all the other things which are possible due to struct extends array are also possible in wurst, but they was realized via some build in features like tuple types, enums, generics,.....
This leads to MUCH MORE readability and the features are very easy to use.
so C++ is also unreadable language because you can overload new and delete operators for custom allocation?
so C++ is also unreadable language because you can overload new and delete operators for custom allocation?
also point 3 in that is biased opinion(in my opinion is even said there)
Well this does seem very promising indeed.
(and i can see oh so many ways this would make my life easier..)
but..
compatibility with vjass (and cjass .. lets face it..vjass is a pain to write without it..) is kind of a must for existing projects.
so.. any way to make wurst and vjass compatible? I'd be happy even if vjass and wurst code didn't have to interact but if i could leverage vjass libs from within wurst that would be just awesome![]()