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[General] Region Path Blocker

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Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
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27,285
Assuming rects are meant then using triggers it is possible. One can iterate a rect applying pathing to the map cells within that rect. One would have to feed the regions into some function at map initialization to do this. Warning, the function might hit the trigger thread op limit due to how many cells must be iterated.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,285
Maybe try using Hive WE (see site news). One can brush the pathing map directly with that, although the result will likely be lost once saved with normal WorldEdit.

If you want dynamic pathing blockers (change during game play) then use pathing maps or iteratively filling areas cell be cell using triggers.
 
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