first off, here are my triggers.
"1o" is the outside region, in this case, its a 512x512 square.
"1i" is the inside region, it is nestled within "1o" and acts as a center point for the camera. it is a 256x25 square.
the regions are not always these dimensions. these just happen to be hallway "rooms". the boss fight room is 5x as large.
what im trying to do is create a camera system similar to this: >Click Me<
for those of you too lazy to watch. it essentially locks the camera in a square room, and when you move to another square room, the camera shifts over.
+what i want is a way to do all of this with out having to make 2 regions and a trigger for each "room". or if i must, a way to do it with out all of the triggers, i am willing to do the regions.
thanks for any help you can provide
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Zone1
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Events
- Time - Every 0.03 seconds of game time
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Conditions
- (1o <gen> contains Hero) Equal to True
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Actions
- Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Set the camera bounds for Player 1 (Red) to 1i <gen>
- Camera - Lock camera target for Player 1 (Red) to Hero, offset by (0.00, 0.00) using Default rotation
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Events
"1o" is the outside region, in this case, its a 512x512 square.
"1i" is the inside region, it is nestled within "1o" and acts as a center point for the camera. it is a 256x25 square.
the regions are not always these dimensions. these just happen to be hallway "rooms". the boss fight room is 5x as large.
what im trying to do is create a camera system similar to this: >Click Me<
for those of you too lazy to watch. it essentially locks the camera in a square room, and when you move to another square room, the camera shifts over.
+what i want is a way to do all of this with out having to make 2 regions and a trigger for each "room". or if i must, a way to do it with out all of the triggers, i am willing to do the regions.
thanks for any help you can provide