- Joined
- May 16, 2020
- Messages
- 660
Hi guys,
I have a “nice to solve” problem for which I didn’t find a solution yet.
When forcing an animation on a unit, for example birth, the unit “freezes” as soon as the birth animation ends (it gets unfrozen when you give it an order though).
You can prevent the freeze by resetting the unit’s animation after the birth animation ends, but that would require quite a lot of triggers I assume (as you would need to keep track when a unit got forced to play an animation, wait precisely the animation’s duration, and then reset this particular unit’s animation).
Thus: Is there an easy way to reset the animation after e.g. birth and prevent the freezing?
I have a “nice to solve” problem for which I didn’t find a solution yet.
When forcing an animation on a unit, for example birth, the unit “freezes” as soon as the birth animation ends (it gets unfrozen when you give it an order though).
You can prevent the freeze by resetting the unit’s animation after the birth animation ends, but that would require quite a lot of triggers I assume (as you would need to keep track when a unit got forced to play an animation, wait precisely the animation’s duration, and then reset this particular unit’s animation).
Thus: Is there an easy way to reset the animation after e.g. birth and prevent the freezing?