I would like to flash the Magic Sentry (Human Towers) <Caster> "eye" above a unit when it misses due to my triggered evasion ability. The problem I'm having is that the birth animation plays which is very blurry and doesn't lend itself well to flashing on the screen quickly. I would instead like to play the stand animation for the buff which is very static and would "flash" a lot cleaner. Is there any way to accomplish this without editing the model to remove the birth animation?
So far, the only thing I can think of that I haven't tried is something around creating a dummy unit at that location that is hovering and has Magic Sentry as its model so that I can leverage playing the units animation, which would also let me freeze it on a specific frame, which would also be nice.
Any other ways to accomplish this? I'd prefer not to try to fuss with creating units overhead to accomplish this. Sounds awkward.
So far, the only thing I can think of that I haven't tried is something around creating a dummy unit at that location that is hovering and has Magic Sentry as its model so that I can leverage playing the units animation, which would also let me freeze it on a specific frame, which would also be nice.
Any other ways to accomplish this? I'd prefer not to try to fuss with creating units overhead to accomplish this. Sounds awkward.