Hey
I know the original version of WC3 didn't allow for unbalanced skin weights when attaching skin to joints on a model, has this changed in Reforged?
Some of the animations on the flag models in reforged made we wonder, but I haven't figured out how to open them for myself in a 3d software yet.
I've tried importing models with unbalanced skin weights into the editor myself, and they animate poorly as expected, but I'm thinking it might be a limitation of using old MDX converters.
I know the original version of WC3 didn't allow for unbalanced skin weights when attaching skin to joints on a model, has this changed in Reforged?
Some of the animations on the flag models in reforged made we wonder, but I haven't figured out how to open them for myself in a 3d software yet.
I've tried importing models with unbalanced skin weights into the editor myself, and they animate poorly as expected, but I'm thinking it might be a limitation of using old MDX converters.

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