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Reforged Reforged broke Additive materials

Discussion in 'Patch & Reforged Discussion' started by HerrDave, Jan 30, 2020.

  1. HerrDave

    HerrDave

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    Anyone else's hero-glows, portrait backgrounds, eye glow, or fire look as muggy and lifeless as mine?

    [​IMG][​IMG]


    Also, why shouldn't I be able to use these options which I had before Reforged?
    (Except Foliage, of course)
    [​IMG]
     
    Last edited: Jan 30, 2020
  2. mori

    mori

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    There seem to be a lot of blending issues with the new patch. I reported some during the beta - they got fixed. After the release I found some more, and reported them to Kam.
     
  3. HerrDave

    HerrDave

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    How do you go about reporting these oversights/bugs?
     
  4. mori

    mori

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    You can usually message Kam either here on Hive or on Discord. He's a good candidate to report bugs to. If it's a custom model, he'll probably ask for it.
     
  5. HerrDave

    HerrDave

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    @Kam HELP D:

    Reforged has desaturated all of my effects which use the Additive and Add Alpha materials

    In addition, Reforged has locked half of the options I used to be able to edit (Except Foliage, that one's new)
    So I don't have shadows anymore and my lighting looks like Hell :(

    [​IMG]
     
  6. HerrDave

    HerrDave

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    @Kam There is also a pretty glaring issue with water priority planes right now
    [​IMG][​IMG]
     
    Last edited: Jan 30, 2020
  7. mori

    mori

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    Oh, that's interesting. During Reforged Beta I reported the exact opposite issue - waterfalls rendering *over* water instead of blending at the intersection point with the water plane.
     
  8. FeelsGoodMan

    FeelsGoodMan

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    Oh I could send you about a dozen pictures of shit that looks like crap in the so called 'SD' graphics....

    I doubt this will be fixed by Blizzard so I went ahead and made a model edit request earlier today, I'm not sure what you're seeing in my screenshots in the request thread can be a result of the same stuff you're reporting here?

    A plea for help (model edit request)
     
  9. HerrDave

    HerrDave

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    @FeelsGoodMan it looks like they are using the new lighting engine but with settings tweaked to make torches (and only torches) look more or less like they did in the original.

    If I were in a black mood, I'd even hazard the guess that they deliberately hampered the SD graphics in order to make Reforged look more appealing.

    Out of curiosity, have you noticed that the teamcolours have changed in SD as well?
    Red looks-- faintly pinkish to me, now. More vibrant/luminescent than the normal red we've had for ages.
     
  10. FeelsGoodMan

    FeelsGoodMan

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    Yeah so I have heard.

    The thought has strafed me too...

    I haven't noticed as I haven't really tried playing. I will check in a few.
     
  11. Razorclaw_X

    Razorclaw_X

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    Red looks the same to me.
     
  12. Fingolfin

    Fingolfin

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    My best guess is that they upgraded the additive shader to Blizzard's BlendAdd workflow. It has potential to look better, but requires tweaking of the alpha textures to work.

    [​IMG]

    Either that, or it's a question of gamma vs linear space lighting.
     
  13. HerrDave

    HerrDave

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    It's strange, because this muggy look is even affecting Blizzard's native cinematic props (Fire, Fire Trap, Smoke, etc)
     
  14. HerrDave

    HerrDave

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    Update
    - They fixed the fire colour/vibrancy of effects
    - Smoke Smudge is still broken
    - Additive effects still appear underwater
    - Waterfall is still broken

    Smoke Smudge
    [​IMG]

    Waterfall
    [​IMG]

    Fire
    [​IMG]