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- Jan 30, 2010
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Redemption Denied ©N.Knight
A Single Player Role Playing Game
Development Status (Alpha)
Release date: not anytime soon
- Terrain: 20%
- Triggers: 40%
- Models: 70%
- Music/Sounds: 100%
- Story/Characters: 100%
- Object Data/Misc: 10%
Staff
- DivineArms [Voice Actor and Sound Editor]
Recruitment
- Icon Maker (someone who can actually draw good icons from scratch)
Message me if interested
Description
Redemption Denied is a pen and paper rpg that was designed by me a few years back. I have decided to make a computer version for it using the warcraft 3 world editor.
Setting
In the farthest reaches of the universe lies the planet Araf. It's face is covered by a harsh and unforgiving desert and its skin is scorched by a merciless sun. When the dust storms settle ruins of ancient civilizations rise from the desert sands, revealing a glorious past. Seemingly lifeless at first, Araf is actually filled with life. The hardiest and the toughest of life possible.
Primary Features:
- Unique Look and Setting
- Tons of imported content. (all new custom-made models for this project)
- Non-Linear Story with tons of choices and many endings.
No standard fantasy clichés!
Gameplay
There are going to be 5 (or 6, depending if it does make its way in the final version) playable Hero characters in Redemption Denied. The player will gain control of the characters while progressing through the story. However, not all characters will be available to play simultaneously at any given moment. Each character will have its own special skills which it can use to bring down enemies or solve puzzles with. Some puzzles and situations will require you to use multiple characters in a co-ordinated effort to obtain results.
The characters that I have designed are not super heroes as often rpg characters end up becoming after gaining a few levels. The hero characters of Redemption Denied are just heroes in name. That means a lot of stealth and cunning come into play here. Bashing into enemies with a +10 sword is not going to work. The gameplay is such that it will encourage you to try out different schemes and opportunities.
There are several puzzles which are mandatory to move the story forward but I have made sure that they are not so challenging that they end up frustrating you. I personally loathe games where the screen goes black and a puzzle box opens up and you are intended to solve it or it will explode in your face. Having said all this let me clarify that Redemption Denied still remains a RPG at its heart, you do level up and you do gain abilities and stats, and you do buy and sell stuff, gain new armor and weapons etc.
So, this is a basic low down on the gameplay. I have left the other intricacies for the players to discover themselves.
Important Characters
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Beastiary
Tusk Lizards are stocky and heavily built draft animals. They are named so because of the tusks that only the male of the species grows. The equivalent of both horses and oxen, Tusk Lizards are prized possessions on Araf.
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The Lizard Folk are a species of Humanoid lizards that inhabit the deserts of Araf. They are a decent and honorable race who prefer to stay away from conflict. They make their settlements in the most unreachable areas of the deserts, away from the reaches of other races. Being strong and hardy they are able to live in areas where their mammalian counterparts would surely perish. Although large and strong Lizard folk are not exceptional warriors, preferring brute force over fighting tactics. Lizard folk were used as slaves in the ancient empire.
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Note: More details fill be added soon.
*Waiting for comments\ feedback and words of criticism and praise alike.
Don't be shy and state your views honestly.
A word about the credits:
Several of the characters and object models used in this project are heavily edited versions of pre existing models. I do not intend to re-distribute these models and they are only to be used in this project and for its promotion. All edited content is copyright of its respective owners, most of whom are the fair folk of the Hiveworkshop and XGM communities. All artists are respectively credited in a cinematic style credits within the game.
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