Hi there!
After a looong summer studying september exams, I'll decided to make a zombie map. Yes, I know it is VERY typical, but as it is my 1st "serious" project, I want to make it.
The original idea was to make it myself to play LAN battles, but I dont know why, my world editor suffers a fatal crash when I try to create a new trigger.
·What do I need:
-A triggerer without the fatal crash error and some knowledge (my idea is quite basical)
-A drawer to make a loading screen
·When do we start?:
September 3rd, after my exams.
·What makes your stupid zombie map different to others?
In fact, not much:
1st of all, I decided to use goblins as heroes instead of normal people. Those heroes are the ServoGoblin, the Goblin Sniper and the Goblin Mage. They don't really fit very well with each other so you can't really expect team play, and since all of them can "accidentally" stun, wound or even kill their allies, matches will be unpredictable, even more when the only winner is the last goblin standing.
Another option is to play cooperative games and see how long can you survive.
Another different thing is the item system: Instead of buying independent items or different items to make a single better one, when you buy a basic item (such as Timmy's treads, to increase movement speed) you get the bonus, in this case, +50 MS, but if you buy it again, instead of having two pairs of treads, you increase the item level, providing +100 MS instead of +50 and then +50.
My idea was to make games quick, so I decided to remove hero respawning systems. The only way to revive your hero is buying a reincarnation ankh, in exchange of 1000 gold pieces
THE UNDEAD
WAVES
·CREDITS
Instead of writing lots of names in a quest, I think it is much better to rename characters with collaborator's names. Model makers (I borrowed the sniper and the mage models) will appear as text when someone picks their model as a hero.
credits to WILL THE ALMIGHTY for the sniper mode and to Kuhneghetz for the mage model
·I want to help!
Then just send me a PM including your email so I can send you the current map.
·What if this project is successful?
I'll probably include 3 new heroes to choose and more undead units. I'll also translate it to spanish myself, and if someone wants to translate it to any other language, just PM me and as soon as the map is released, you'll get a copy for you to translate.
After a looong summer studying september exams, I'll decided to make a zombie map. Yes, I know it is VERY typical, but as it is my 1st "serious" project, I want to make it.
The original idea was to make it myself to play LAN battles, but I dont know why, my world editor suffers a fatal crash when I try to create a new trigger.
·What do I need:
-A triggerer without the fatal crash error and some knowledge (my idea is quite basical)
-A drawer to make a loading screen
·When do we start?:
September 3rd, after my exams.
·What makes your stupid zombie map different to others?
In fact, not much:
1st of all, I decided to use goblins as heroes instead of normal people. Those heroes are the ServoGoblin, the Goblin Sniper and the Goblin Mage. They don't really fit very well with each other so you can't really expect team play, and since all of them can "accidentally" stun, wound or even kill their allies, matches will be unpredictable, even more when the only winner is the last goblin standing.
Another option is to play cooperative games and see how long can you survive.
Another different thing is the item system: Instead of buying independent items or different items to make a single better one, when you buy a basic item (such as Timmy's treads, to increase movement speed) you get the bonus, in this case, +50 MS, but if you buy it again, instead of having two pairs of treads, you increase the item level, providing +100 MS instead of +50 and then +50.
My idea was to make games quick, so I decided to remove hero respawning systems. The only way to revive your hero is buying a reincarnation ankh, in exchange of 1000 gold pieces
THE UNDEAD
Zombie
Basical undead unit, weak, slow and almost harmless
HP: 100
Damange: 10
Movement Speed: 100
Armor: 0
Loot: 25 Gold
Skeleton
Improved undead unit, much better than a zombie
HP: 200
Damange: 20
Movement Speed: 200
Armor: 3
Loot: 50 Gold
Ghoul
Elite undead unit. Is faster than the average goblin.
HP: 300
Damange: 30
Movement Speed: 300
Armor: 5
Loot: 75 Gold
Waves and undead-Round 1: 3 zombies
-Round 2: 6 Zombies
-Round 3: 9 Zombies
-Round 4: 12 Zombies
-Round 5: 15 Zombies
-Round 6: 15 Zombies, 3 Skeletons
-Round 7: 15 Zombies, 6 Skeletons
-Round 8: 15 Zombies, 9 Skeletons
-Round 9: 15 Zombies, 12 Skeletons
-Round 10: 15 Zombies, 15 Skeletons
-Round 11: Zombies, Skeletons and 3 Ghouls
-Round 12-15: 15 Zombies, 15 Skeletons and +3 ghouls
-Round 16 and further: Wave time reduced to 20 seconds only
Remember rounds end after 30 seconds, no matter you killed or not all the undead
The shops![]()
Our Heroes![]()
A random street![]()
An infested area![]()
·CREDITS
Instead of writing lots of names in a quest, I think it is much better to rename characters with collaborator's names. Model makers (I borrowed the sniper and the mage models) will appear as text when someone picks their model as a hero.
credits to WILL THE ALMIGHTY for the sniper mode and to Kuhneghetz for the mage model
·I want to help!
Then just send me a PM including your email so I can send you the current map.
·What if this project is successful?
I'll probably include 3 new heroes to choose and more undead units. I'll also translate it to spanish myself, and if someone wants to translate it to any other language, just PM me and as soon as the map is released, you'll get a copy for you to translate.
PROGRESS LOG
-Terrain: 100% done
-Skills: 2/13 done
-Heroes: 1/3 done (not including their skills progress)
-Items: still thinking about them
-Loading screen: Need an artist
-Waves: 15 done (Many thanks to crucify_)
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