- Joined
- Jul 28, 2019
- Messages
- 99
Ranged Agility Whores
Hello, haven't used Worldedit since like 2006. Back then I was working on a battle royale type map, but with the advent of World of Warcraft it was never finished. I'm back now to do a similar map. Past few weeks I have been laying the ground work. Currently, it is just an 8 player 1vs1 arena map. So, you buy the units and items you want, ready up and every x seconds all the "ready" players are randomly sorted into 1vs1 arenas to duel. More of a proof of concept to personally practice getting reacquainted.
What makes it relatively unique? You are capped at 6 units, 1 hero and 5 of any units (all cost 1 supply). I like the idea of support units, but I think a lot of players aren't good at or enjoy 'ladder' sized unit micro with a couple dozen units. This way it's hero-centric, with units for support with minimal micro at most. Everyone has the same hero, but can choose from a few dozen abilities. Per the title, the only hero so far is a "Ranger," ranged agility hero. Next hero programmed will probably be Blademaster. There are no single level 'ultimates'--all abilities have 3 levels, i.e. Starfall is 3 levels. Choose from some base abilities like Shadow Strike, Silence or Entangling Roots and some custom ones like explosive and frost traps, Pocket Burrow, or Parthian Shot.
Anyway, currently the map is out of tune and I need advice for the current "Arena Mode" and the future Battle Royale mode
1 - Arena ideas) Is it worth polishing the current arena mode? (Or if anyone else loves the idea you can have the arena version to do whatever.) It's pretty fun playing against the rudimentary ai I added but it doesn't seem like people like "micro wars" type maps.
Really most of what's left is balance. How to change cost and possibly stats/abilities of stock units. Same with items. I have a few ideas for custom items but I guess theres no way to figure this out without play testing it a number of times and seeing what is op. Currently more expensive units give higher bounty; Frost Wyrms feed your enemy much more than a Grunt. Both players get the same income for winning/losing, only difference is bounty from kills. The only reward for winning is an ability point to buy/upgrade spells meaning the extra bounty can be the difference between a Crown of Kings or just a circulet. Atm, the game aka duels go on ad nausium with no end. Only victory scenario I see is an 8 player FFA battle. With maybe 8 player FFA every x duels or y minutes so you can keep tabs on the other players and so it feels like it is more than just a 2 player map. Then after some condition--fight to the death.
2 - BR ideas) I think you will be able to resurrect non hero units that die. So if you buy a unit type found only on one part of the map, you can resurrect it anywhere. Units can carry 2 items, some items give units stats like +atk/hp/armor, this system could be used to counter balance "5 Frost Wyrms" in arena as well. The terrain will hopefully look next level awesome with several different biomes.
How should players get abilities? As random drops? Purchased from different areas? Or allow all abilities but make them grind for ability points? Then how to get more ability points? Increase level cap >10 or sell points or?
2 cents, 1/2 a sheckle, bout tree fiddy, all input appreciated.
What would you do for 10 Tome of Agility +2?
BATTLE ROYALE EDITION
What makes it relatively unique? You are capped at 6 units, 1 hero and 5 of any units (all cost 1 supply). I like the idea of support units, but I think a lot of players aren't good at or enjoy 'ladder' sized unit micro with a couple dozen units. This way it's hero-centric, with units for support with minimal micro at most. Everyone has the same hero, but can choose from a few dozen abilities. Per the title, the only hero so far is a "Ranger," ranged agility hero. Next hero programmed will probably be Blademaster. There are no single level 'ultimates'--all abilities have 3 levels, i.e. Starfall is 3 levels. Choose from some base abilities like Shadow Strike, Silence or Entangling Roots and some custom ones like explosive and frost traps, Pocket Burrow, or Parthian Shot.
Anyway, currently the map is out of tune and I need advice for the current "Arena Mode" and the future Battle Royale mode
1 - Arena ideas) Is it worth polishing the current arena mode? (Or if anyone else loves the idea you can have the arena version to do whatever.) It's pretty fun playing against the rudimentary ai I added but it doesn't seem like people like "micro wars" type maps.
Really most of what's left is balance. How to change cost and possibly stats/abilities of stock units. Same with items. I have a few ideas for custom items but I guess theres no way to figure this out without play testing it a number of times and seeing what is op. Currently more expensive units give higher bounty; Frost Wyrms feed your enemy much more than a Grunt. Both players get the same income for winning/losing, only difference is bounty from kills. The only reward for winning is an ability point to buy/upgrade spells meaning the extra bounty can be the difference between a Crown of Kings or just a circulet. Atm, the game aka duels go on ad nausium with no end. Only victory scenario I see is an 8 player FFA battle. With maybe 8 player FFA every x duels or y minutes so you can keep tabs on the other players and so it feels like it is more than just a 2 player map. Then after some condition--fight to the death.
2 - BR ideas) I think you will be able to resurrect non hero units that die. So if you buy a unit type found only on one part of the map, you can resurrect it anywhere. Units can carry 2 items, some items give units stats like +atk/hp/armor, this system could be used to counter balance "5 Frost Wyrms" in arena as well. The terrain will hopefully look next level awesome with several different biomes.
How should players get abilities? As random drops? Purchased from different areas? Or allow all abilities but make them grind for ability points? Then how to get more ability points? Increase level cap >10 or sell points or?
2 cents, 1/2 a sheckle, bout tree fiddy, all input appreciated.